#aiandgames #gamedev #proceduralcontentgeneration #cog2026
matt-quant-heads-io.github.io/procedural-c...
#aiandgames #gamedev #proceduralcontentgeneration #cog2026
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
I wrote up one of my old game ideas.
A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .
mkremins.github.io/blog/gardeni...
[1/N]
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,
Don't laugh, but I have spent about a day just getting a cube displayed in Godot...
...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
tiendil.org/en/posts/aut...
#gamedev #proceduralcontentgeneration #questgeneration
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
🗓️ Date: 14 May 2025
🕘 Time: 09:00–12:00 CET
🌐 Location: Online
#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite