#Prog8 #Commodore64 #CommanderX16 #Homebrew #RetroComputing #MOS6502 #VICEEmulator #IntelliJIDEA #GameDev #8Bit
theoasisbbs.com/prog8-macos-...
#Prog8 #Commodore64 #CommanderX16 #Homebrew #RetroComputing #MOS6502 #VICEEmulator #IntelliJIDEA #GameDev #8Bit
theoasisbbs.com/prog8-macos-...
#Prog8 #Commodore64 #CommanderX16 #RetroComputing #6502Programming #CommodoreSam
theoasisbbs.com/prog8-setup-...
#Prog8 #Commodore64 #CommanderX16 #RetroComputing #6502Programming #CommodoreSam
theoasisbbs.com/prog8-setup-...
#Prog8 #Commodore64 #RetroCoding #BASICProgramming #C64
theoasisbbs.com/prog8-number...
#Prog8 #Commodore64 #RetroCoding #BASICProgramming #C64
theoasisbbs.com/prog8-number...
#C64 #MOS6502 #Prog8 #RetroCoding #Commodore64 #HomebrewGame #RetroDev
theoasisbbs.com/staying-crea...
#C64 #MOS6502 #Prog8 #RetroCoding #Commodore64 #HomebrewGame #RetroDev
theoasisbbs.com/staying-crea...
#Prog8 #Commodore64 #RetroGaming #MOS6502 #CommanderX16
theoasisbbs.com/cross-platfo...
#Prog8 #Commodore64 #RetroGaming #MOS6502 #CommanderX16
theoasisbbs.com/cross-platfo...
#Prog8 #Commodore64 #C64Programming #RetroCoding #MOS6502
theoasisbbs.com/prog8-guessi...
#Prog8 #Commodore64 #C64Programming #RetroCoding #MOS6502
theoasisbbs.com/prog8-guessi...
#Prog8 #XVIEditor #CommanderX16 #OtterX #MOS6502 #RetroComputing #Vim #Vi #DevTools #HomebrewSoftware #8Bit
theoasisbbs.com/prog8-xvi-ed...
#Prog8 #XVIEditor #CommanderX16 #OtterX #MOS6502 #RetroComputing #Vim #Vi #DevTools #HomebrewSoftware #8Bit
theoasisbbs.com/prog8-xvi-ed...
Compiled programming language targeting the 8-bit 6502 CPU family
🔗 https://prog8.readthedocs.io
#homebrew #newpkg #macos #linux #formula
Compiled programming language targeting the 8-bit 6502 CPU family
🔗 https://prog8.readthedocs.io
#homebrew #newpkg #macos #linux #formula
#CommanderX16 #Prog8 #XVIEditor #MOS6502 #RetroComputing #HomebrewDev #Commodore64 #Commodore128 #PET #OtterX
theoasisbbs.com/xvi-building...
#CommanderX16 #Prog8 #XVIEditor #MOS6502 #RetroComputing #HomebrewDev #Commodore64 #Commodore128 #PET #OtterX
theoasisbbs.com/xvi-building...
Bitmap graphics You may now want to draw a bitmap graphic to the screen for your funky title-screen. There’s a sample image in the Tutorial Assets downloadable. Here’s how to do that:…
https://suite16.au/developing-for-commander-x16-in-prog8-part-4/
Bitmap graphics You may now want to draw a bitmap graphic to the screen for your funky title-screen. There’s a sample image in the Tutorial Assets downloadable. Here’s how to do that:…
https://suite16.au/developing-for-commander-x16-in-prog8-part-4/
There's more but it depends what a person is into.
There's more but it depends what a person is into.
The Commander X16 VERA graphics chip has several layers. The Background Layer, which can only have the colour changed Layer 0 on top of the background Layer, which can have Tiles or a Bitmap on it. Layer 1 on top of Layer 0, which can have Tiles or a…
The Commander X16 VERA graphics chip has several layers. The Background Layer, which can only have the colour changed Layer 0 on top of the background Layer, which can have Tiles or a Bitmap on it. Layer 1 on top of Layer 0, which can have Tiles or a…
youtu.be/8owYm_lAdN8?...
youtu.be/8owYm_lAdN8?...
Learn along with me! Now with added Tiles!
suite16.au/developing-f...
Learn along with me! Now with added Tiles!
suite16.au/developing-f...
Tiles and Sprites and Layers, oh my! 8bitCoding.com has a great description of the layers in the Commander X16: VERA supports two independent layers to be used. Layer 1 is the default…
https://suite16.au/developing-for-commander-x16-in-prog8-part-5/
Tiles and Sprites and Layers, oh my! 8bitCoding.com has a great description of the layers in the Commander X16: VERA supports two independent layers to be used. Layer 1 is the default…
https://suite16.au/developing-for-commander-x16-in-prog8-part-5/
Redefining the Commander X16's character set The font can be created in a graphics editor like Paint.Net or Aseprite. Both are available for Windows, OSX and Linux. Paint DotNet is…
https://suite16.au/developing-for-commander-x16-in-prog8-part-3/
Redefining the Commander X16's character set The font can be created in a graphics editor like Paint.Net or Aseprite. Both are available for Windows, OSX and Linux. Paint DotNet is…
https://suite16.au/developing-for-commander-x16-in-prog8-part-3/
Currently learning the Prog8 language and writing a bit of a book on how to program games.
Currently learning the Prog8 language and writing a bit of a book on how to program games.