#Prog8
Staying Creative with Prog8 Programming the 6502 in a New Beginner Game Build
#C64 #MOS6502 #Prog8 #RetroCoding #Commodore64 #HomebrewGame #RetroDev

theoasisbbs.com/staying-crea...
Prog8 Programming the 6502
Watch CommodoreSam explain his first C64 game step by step while showing how Prog8 Programming the 6502 helps new coders learn fast.
theoasisbbs.com
November 19, 2025 at 2:57 PM
🍻 prog8 🍻

Compiled programming language targeting the 8-bit 6502 CPU family

🔗 https://prog8.readthedocs.io

#homebrew #newpkg #macos #linux #formula
May 15, 2025 at 12:48 PM
I'm gonna go all in on it. Started learning Prog8 language and put in my preorder! 😁
November 20, 2024 at 10:52 PM
Developing for Commander X16 in Prog8 – Part 4

Bitmap graphics You may now want to draw a bitmap graphic to the screen for your funky title-screen. There’s a sample image in the Tutorial Assets downloadable. Here’s how to do that:…

https://suite16.au/developing-for-commander-x16-in-prog8-part-4/
November 25, 2024 at 10:28 PM
A while back I read about a programming language that was designed specifically for NES development. And Prog8 was designed to target the 6502 in general, though I don’t know if anyone’s used it for NES dev.
March 25, 2026 at 1:56 AM
Prog8 is a nice cross-compiled language for the X16 a lot of devs seem to like. It's pretty low-level but easier than assembly.

There's more but it depends what a person is into.
June 30, 2025 at 12:54 AM
Developing for Commander X16 in Prog8 – Part 6

The Commander X16 VERA graphics chip has several layers. The Background Layer, which can only have the colour changed Layer 0 on top of the background Layer, which can have Tiles or a Bitmap on it. Layer 1 on top of Layer 0, which can have Tiles or a…
Developing for Commander X16 in Prog8 – Part 6
The Commander X16 VERA graphics chip has several layers. The Background Layer, which can only have the colour changed Layer 0 on top of the background Layer, which can have Tiles or a Bitmap on it. Layer 1 on top of Layer 0, which can have Tiles or a Bitmap on it. Any part of Layer 0 which is Transparent (denoted by the palette #0 position) will let the Background show through.
suite16.au
December 14, 2024 at 9:56 PM
the cpu can address 16 megs so why not? let people play in that space using c or prog8/16.
April 5, 2025 at 3:39 PM
Want to try Prog8 development for #C64 but you’re running macOS? We’ve got you covered in our latest Prog8 User Group #P8UG install and setup video.

youtu.be/8owYm_lAdN8?...
Prog8 Programming for the 6502: Installing on macOS
YouTube video by CommodoreSam
youtu.be
December 23, 2025 at 12:03 AM
More @commanderx16.bsky.social updates in my "Programming the Commander X16 with Prog8" tutorial.
Learn along with me! Now with added Tiles!
suite16.au/developing-f...
suite16.au
December 14, 2024 at 7:40 AM
Developing for Commander X16 in Prog8 – Part 5

Tiles and Sprites and Layers, oh my! 8bitCoding.com has a great description of the layers in the Commander X16: VERA supports two independent layers to be used. Layer 1 is the default…

https://suite16.au/developing-for-commander-x16-in-prog8-part-5/
November 30, 2024 at 1:07 AM
Developing for Commander X16 in Prog8 – Part 3

Redefining the Commander X16's character set The font can be created in a graphics editor like Paint.Net or Aseprite. Both are available for Windows, OSX and Linux. Paint DotNet is…

https://suite16.au/developing-for-commander-x16-in-prog8-part-3/
November 23, 2024 at 11:17 AM
Been reading up on the Commander X16 retro style computer. Might have put in a pre-order 😁
Currently learning the Prog8 language and writing a bit of a book on how to program games.
November 19, 2024 at 5:32 PM