#RetroDev
Expanding the world map tileset. Now includes... cliffs, shadows for both ground and sea, and various other transitions.

#indiedev #retrodev #nes #art #gamedev
November 4, 2026 at 10:40 PM
A few hours later... added ladders, addition shadow shapes. Lotsa tweaks and I greebled everything. But this should still be compatible with NES graphical limitations. Gonna have to adjust my plan for map data, but I think it'll be worth the extra memory. 😎

#gamedev #indiedev #retrodev #nes #art
November 5, 2026 at 9:12 AM
Join pixel dev pioneers.
BEEP-8 = C/C++, 4MHz ARM, 1MB RAM, 60fps, browser-based. SDK free — call for retro builders!

#PixelArt #RetroGame #IndieDev #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 5, 2026 at 6:14 PM
Pure retro power, free SDK.
BEEP-8 runs in browser: 4MHz ARM, 1MB RAM, 60fps, C/C++. Join our indie dev effort!

#RetroGame #IndieDev #PixelArt #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 7, 2026 at 6:17 AM
No Lua layer, no token limits.
BEEP-8 is browser fantasy console for C/C++: ARM 4MHz, 1MB RAM, 60fps. Free SDK — join indie retro coding!

#IndieDev #RetroGame #beep8 #PixelArt #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 6, 2026 at 6:15 AM
Bonfire night has almost finished in the UK, but in GrimHaven the fires of evil have just struck.

Visit tonsomo.itch.io/grimhaven-si...
And investigate what happened.

For the Sinclair Spectrum 128K/+2/+3

#IndieDev #RetroDev
November 6, 2026 at 12:08 AM
Retro feel, modern toolchain.
BEEP-8 strips dev back to C/C++, 4MHz ARM, 1MB RAM. Free SDK — open call for pixel game makers!

#RetroGame #IndieDev #beep8 #PixelArt #Cplusplus #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 6, 2026 at 6:16 PM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 AM
BEEP-8 strips dev back to essentials:
C/C++ coding, ARM 4MHz, 1MB RAM, browser-based, 60fps. SDK free to use — looking for pixel game creators!

#PixelArt #RetroGame #beep8 #IndieDev #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 5, 2026 at 6:13 AM
Back-to-basics dev kit.
BEEP-8: 4MHz ARM CPU, 1MB RAM, browser console, 60fps. SDK free — we need retro makers!

#beep8 #PixelArt #IndieDev #Cplusplus #RetroGame #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:11 PM
With wonderful help from the N64 homebrew discord and .zoncabe for the code, I can show off progress for the N64 version of #QuestOfRaziya! Now with dialogue finally!

Going forward, Pyrite 64 will be my main engine #indiedev #gamedev #retrodev #sprytile #blender3D #N64 #JRPG #anime #Pyrite64
November 4, 2026 at 10:10 AM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 PM
Browser retro joy, free SDK.
BEEP-8 runs with ARM 4MHz + 1MB RAM at 60fps in C/C++. Recruiting devs!

#IndieDev #PixelArt #RetroGame #beep8 #Cplusplus #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 5:46 AM
Directo de desarrollo!!! vamos con nuestra aplicación para trabajar con NES hecha con Raylib y RayGui.

#retrodev #gamedev #raylib

twitch.tv/makeclassicg...
Makeclassicgames - Live on Twitch
Desarrollo de App en C - comandos !web !redes !youtube !tienda | Streaming software and game development.
twitch.tv
November 5, 2026 at 4:28 PM
Miercoles de NES!! comenzamos nuestra sesión acerca del desarrollo para NES.

#gamedev #retrodev #nes

twitch.tv/makeclassicg...
Makeclassicgames - Live on Twitch
wedNESday - Desarrollo para NES (Scroll y Sprites) - comandos !web !redes !youtube | Streaming software and game development.
twitch.tv
November 4, 2026 at 4:29 PM
Well, it doesn't look like anyone is interested in doing a collab with me on the Christmas demo of Quantum Hop 2 - so i'll be releasing it myself. Maybe i'll make a mock magazine to get a similar effect?

#IndieDev #RetroDev
November 3, 2026 at 8:26 PM
BEEP-8: call for C/C++ coders.
ARM 4MHz, 1MB RAM, 60fps, browser fantasy console. Free SDK — join our retro dev team!

#RetroGame #PixelArt #IndieDev #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:10 AM
Testing village mockup, and dialog drop-down mockup.
Did a bunch of variations, and this color feels best so far. Intending to have the dialog window drop down, pretty much exactly as it does in Final Fantasy (NES).

#gamedev #ui #retrodev #indiedev #nesdev #art
November 4, 2026 at 12:32 AM
I decided to write a bit about the Amiga LLM-ish port I did. An Amiga WHDLoad installer for the Atari ST version of "Get Dexter!"

gemini://s73.girv.in/glog/2026/20...

s73.girv.in/glog/2026/20...

YouTube: www.youtube.com/watch?v=963H...

#Amiga #Atari #RetroDev #GameDev #AI
Get Dexter Amiga Port
Real Programmer with screwdriver. Born to nerd. Respawned 80s game developer. Tech, games, cycling, sci-fi and old computers. Contents may vary.
s73.girv.in
November 5, 2026 at 11:45 AM
I wanted to provide an update on the state of my #FPGA work for those who are following for that content and not retrodev transposting:
- NDS: I packed the 3D onto the DE10-Nano and removed ARM
- GBA: wireless multiplayer is working with patches to emus
- WS: a new release with cart support out soon
November 5, 2026 at 10:27 AM
Directo de desarrollo!! vamos a hacer un poquito de Rust!!

#retrodev #gamedev #rustlang

twitch.tv/makeclassicg...
Makeclassicgames - Live on Twitch
Directo de Desarrollo!! Desarrollo con Rust - comandos !web !redes !youtube | Streaming software and game development.
twitch.tv
November 2, 2026 at 4:01 PM
Retro chick looking for her people 💾🕹️

Anyone else still in love with the C64, TI-99/4A, and the Apple II?
What are you building, playing, or hacking on today? Drop a comment and let’s connect!

#RetroComputing #C64 #TI994A #AppleII #RetroDev
November 6, 2026 at 2:21 PM
New mockup for battle mode. Going for a cleaner look that goes along with the general look of the status bar update for the world map.

World map has been greyed out to open up palette options for the user interface.

#gamedev #retrodev #indiedev #nesdev #jrpg #battle #art
November 3, 2026 at 11:45 PM