Going forward, Pyrite 64 will be my main engine #indiedev #gamedev #retrodev #sprytile #blender3D #N64 #JRPG #anime #Pyrite64
Going forward, Pyrite 64 will be my main engine #indiedev #gamedev #retrodev #sprytile #blender3D #N64 #JRPG #anime #Pyrite64
Tried Blender, Sprytile, Hammer, Unreal Primitives.. Trenchbroom won for me.
If only it was quick to import into Unreal... even with HammUEr iteration is a pain.
Tried Blender, Sprytile, Hammer, Unreal Primitives.. Trenchbroom won for me.
If only it was quick to import into Unreal... even with HammUEr iteration is a pain.
#LowPolyPixels #PixelArt #ArtPH
skfb.ly/6UOQn
#LowPolyPixels #PixelArt #ArtPH
skfb.ly/6UOQn
#PortfolioDay
#LowPoly
#PixelArt
#PortfolioDay
#LowPoly
#PixelArt
jeiel.itch.io/sprytile
jeiel.itch.io/sprytile
1. After Effects: Animate tilemap layers in Aseprite, and export the resulting animation as an image sequence to use in AE. Animate gameplay manually.
2. Blender: Build tilemaps with Sprytile and do some funky UV-driven animation for every element. Animate gameplay manually.
1. After Effects: Animate tilemap layers in Aseprite, and export the resulting animation as an image sequence to use in AE. Animate gameplay manually.
2. Blender: Build tilemaps with Sprytile and do some funky UV-driven animation for every element. Animate gameplay manually.
jeiel.itch.io/sprytile
jeiel.itch.io/sprytile
Asesprite for the sprites and textures, Blender and an updated version of Sprytile for the models, Unity for the engine using Adventure Creator. I don't believe I've seen any other AC games using this type of game style but I've got it all working so far.
Asesprite for the sprites and textures, Blender and an updated version of Sprytile for the models, Unity for the engine using Adventure Creator. I don't believe I've seen any other AC games using this type of game style but I've got it all working so far.