#ProjectSpecialK
This is *exactly* the result I expected and hoped for.

youtu.be/mrIKJ0rrbeY

#BeckettEngine #ProjectSpecialK #gamedev
Beckett Engine: Vaartis Cache implementation test
YouTube video by Kawa
youtu.be
June 29, 2026 at 8:13 PM
No comment. If you must, check my tumblr.

#ProjectSpecialK
December 17, 2024 at 8:33 PM
Me after spending a good amount of time fixing assorted weird sound shit in #ProjectSpecialK
December 24, 2025 at 10:47 PM
I should work on that drop-shadowed text label thing tomorrow. Oomfies, give me strength.

#gamedev #opengl #BeckettEngine #ProjectSpecialK
August 20, 2025 at 8:46 PM
I don't even know, man.

#BeckettEngine #ProjectSpecialK
November 17, 2025 at 9:22 PM
Had an idea for a feature in the camera in #BeckettEngine (which technically isn't part of the engine itself (yet?)) and tested it on the train scene I made for #ProjectSpecialK.

Then I turned around for this picture. Hi @quest64official.bsky.social!
May 15, 2026 at 7:34 PM
Should I consider using AI in my programming projects like #BeckettEngine and #ProjectSpecialK and/or allow pull requests made by/with AI?

I'd make this a poll but I'd like to see the reasoning behind the answers.
September 24, 2026 at 10:38 AM
Does anything *but* #ProjectSpecialK and #Godot use UFBX?
January 2, 2025 at 6:12 PM
I have come to make an announcement.

#ProjectSpecialK
April 15, 2025 at 7:13 PM
I have no booze and I must drink.

#ProjectSpecialK
January 20, 2025 at 1:49 PM
Presented without context. #ProjectSpecialK
February 7, 2025 at 1:09 PM
What a lack of texture data does to a mfer.

#ProjectSpecialK
October 20, 2024 at 9:51 PM
Great, now I'm wondering if "NameableThing" and "Tickable" are adequately good class names

#ProjectSpecialK #programming
July 18, 2025 at 2:18 PM
Audie is looking a little more... fox-coded than usual. Can't quite put my finger on why.

#ProjectSpecialK
August 28, 2025 at 6:05 PM
July 27, 2025 at 9:15 PM
One more step...

#projectspecialk
January 24, 2026 at 8:42 AM
Presented without further comment.

#ProjectSpecialK
April 17, 2025 at 2:04 PM
Jesus fucking Christ.

I seriously need help.

#ProjectSpecialK
February 24, 2025 at 1:13 PM
I don't have much I can *legally* offer, but I'm willing to pay for someone to look at #ProjectSpecialK Model.cpp and tell me *exactly* what the fuck I'm doing wrong.
March 26, 2025 at 6:51 PM
Just updated the copy of the #BeckettEngine code in #ProjectSpecialK to the latest, which brings a somewhat reworked scripting paradigm.

After a lot of rejiggering, it compiles... but I'm too afraid to try and run it.
September 6, 2026 at 2:08 PM
Hello who's this? Who's that sitting between the Beckett Engine and Quest 64 posters?

#ProjectSpecialK #BeckettEngine
January 24, 2026 at 7:27 PM
#ProjectSpecialK has a depth prepass now. Six or so hours of research by my guesstimate, little over an hour of actual implementation work.
September 17, 2025 at 11:07 AM
Special NPCs can now bring a "spawn.lua" file to help set up state. For now, that just means picking outfits.

pickSNPCOutfit(me, "snpc:outfit:szaexercises")

Outfits may also be given by number. Isabelle could use this to switch between her summer and winter outfits.

#projectspecialk
January 24, 2026 at 10:27 PM
#ProjectSpecialK

(The pose is custom-made on the spot with built-in dev tools. There is still no actual animation support.)
January 20, 2026 at 1:26 PM
#ProjectSpecialK finally has cliff walls. Or at least the ground work (badumtish) for 'em.

Maybe next year I'll have animations?
December 31, 2024 at 1:14 PM