#Pygame
i'm liking this "pygame-ce" site...
November 9, 2026 at 3:43 AM
Since there was nothing in the fire-themed levels of the dungeon yet, I went ahead and added some fire orcs... they wield swords and crossbows: youtu.be/TN8NkZ71uTQ

Dungeonmancer is out on November 17th! Check it out here: store.steampowered.com/app/5226330/...

#indiegame #steamgame #pygame
Fire Orcs! [Dungeonmancer Dev Ep. 61]
YouTube video by Perry's Game Dev
youtu.be
November 9, 2026 at 12:17 PM
Use Pygame to animate a hypotrochoid in Python

rodstephensbooks.com/pygame_hypot...

The post uses animated GIFs to show how this curve and the epitrochoid work.

#Python #Pygame #Mathematics #Geometry #Animation
November 5, 2026 at 12:20 AM
Today in "adventures of a hobbyist solo #pygame #indiedev"

Didn't kill a darling so much as replace it - 🚫save characters and swap to them to solve puzzles✅️discover weapons/equippables to help solve puzzles

Told my 12yo about it and she had SOLID ideas about potential game mechanics
November 6, 2026 at 12:32 AM
pyWolf3D - Klon Wolfenstein 3D v Pythonu s pygame
GitHub - atifcodesalot/pyWolf3D: a wolfenstein 3D clone in python, pygame
a wolfenstein 3D clone in python, pygame. Contribute to atifcodesalot/pyWolf3D development by creating an account on GitHub.
github.com
November 3, 2026 at 8:16 PM
Can you add fuel cans to a Python game?

In the game, a jet dodges missiles. A FuelCan class is already written. Your job is to make the jet collect the cans.

Try the exercise 👇

realpython.com/pygame-a-pri...
Pygame: A Primer on Game Programming in Python – Real Python
Learn how Pygame lets you build games and rich multimedia programs in Python: draw to the screen, detect collisions, and handle input.
realpython.com
November 9, 2026 at 5:00 AM
November 4, 2026 at 12:25 AM
for some reason, Pygame won't install on Pycharm on my macbook.
VSC can do it. Which I guess, I have it. If I wanted to do so bad.
Its really cool that the final project for this Python class is creating a Text based adventure game.
I never played a lot text games cause I didn't have a lot of access to computers growing up, but I did a lot of mad libs and had some adventure books.
I made an outline of what I want the game to be
November 7, 2026 at 8:41 PM
Before AI vs After AI

Before AI:

2 hours writing code
6 hours debugging

After AI:

2 minutes generating code
24 hours debugging AI-generated code

Books: Unlock the power of Python and Pygame to create your own exciting 2D games.
gumroad.com/products/ofa...
November 3, 2026 at 7:33 AM
watching tutorials for pygame that are a few years old and its just kinda outdated. Like for some reason some order of operation is different.
Also, how can I turn off intellisense or at least make it less invasive?
November 8, 2026 at 3:49 PM
Vases (Dungeon Deco Pt. 2) [Dungeonmancer Dev Ep. 58]
YouTube video by Perry's Game Dev
youtu.be
November 2, 2026 at 10:57 AM
Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python
Discussion | hackernews | Author: BSPtree

#GraphicsGames
Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python
a wolfenstein 3D clone in python, pygame. Contribute to atifcodesalot/pyWolf3D development by creating an account on GitHub.
github.com
November 3, 2026 at 5:31 AM
昔作ったゲームをPython+Pygameに移植した
October 31, 2026 at 12:42 AM
The Algorithm Arcade: Build 30 Pygame Games, Master 150 Algorithms & Ace Coding Interviews by ZA Publishers is a new release on Leanpub!

Stop memorizing LeetCode in a vacuum.

Link: leanpub.com/thealgorithm...

#books #ebooks #newreleases
November 3, 2026 at 11:45 PM
I'm trying to see how renpy/pygame integration works or even just how to make custom minigames through displayables and oh my fucking goddd
Ren'Py would make 90% of the game I'm working on so so so much easier to do. But the last 10% is infinitely harder to rig up in that engine and I don't want to have to build some of that shit in an engine that's so hyper-specialized.
October 29, 2026 at 11:01 PM
Shadow Guardian: Building an Air-Gapped, Local AI Time Capsule with Gemma 2, Pygame, and Rich

What I Built I built Shadow Guardian—an air-gapped, local memory-keeping command-line interface (CLI) designed to preserve precious childhood milestones, quotes, and memories for a child, Casey…
Shadow Guardian: Building an Air-Gapped, Local AI Time Capsule with Gemma 2, Pygame, and Rich
What I Built I built Shadow Guardian—an air-gapped, local memory-keeping command-line interface (CLI) designed to preserve precious childhood milestones, quotes, and memories for a child, Casey…
news-area.com
November 1, 2026 at 8:58 AM
Did something similar in the final stage of the touhou fangame I canned. Would love to put that out someday but the engine i built on top of pygame for it was super whack since I didn't pool anything. Wasn't following ZUN fanwork rules either, though those don't seem to matter anymore lol
October 29, 2026 at 7:26 AM
The purchase inventory UI now has an indicator showing the amount of gold that both parties have and chests are no longer easily clickable during combat (whoops 😂).
#indiegame #indiegamedev #steamgame #debugging #pygame-ce
October 27, 2026 at 9:42 AM
v1.4.5 Pyray 3D SA & Pygame v1b: Made the Pyray version 3D, fixes.
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍
October 27, 2026 at 10:46 AM
Pygame
October 27, 2026 at 8:10 AM
Ooh, nice! Pygame was my first gamedev senior's framework of choice. Have you made any custom tools for yourself to make content setup/config easier?
October 27, 2026 at 8:43 AM
📡 awesome-gamedev-agent-skills hit 4k ⭐ in 125 days (+2.3k this week). 74 game-dev skills for AI agents across Godot, Unity, Unreal, and more. Health 79/100 — accelerating fast.

https://olud.ai/project/gamedev-skills-awesome-gamedev-agent-skills.html

#OpenSource #AI #GitHub
awesome-gamedev-agent-skills
74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, …
olud.ai
October 27, 2026 at 11:00 PM