1. RGBD + Pose data
2. Audio from the mic or custom contact microphones
3. Seamless Bluetooth integration for external sensors
1. RGBD + Pose data
2. Audio from the mic or custom contact microphones
3. Seamless Bluetooth integration for external sensors
Luigi Freda
tl;dr: python implementation of a Visual SLAM pipeline, support monocular, stereo and RGBD cameras
github.com/luigifreda/p...
arxiv.org/abs/2502.11955
Luigi Freda
tl;dr: python implementation of a Visual SLAM pipeline, support monocular, stereo and RGBD cameras
github.com/luigifreda/p...
arxiv.org/abs/2502.11955
Krzysztof Zielinski, Dominik Belter
tl;dr: RGBD-SLAM from #ICRA2020.
arXiving your old papers is good way to preserve them, please do it.
arxiv.org/abs/2601.08520
Krzysztof Zielinski, Dominik Belter
tl;dr: RGBD-SLAM from #ICRA2020.
arXiving your old papers is good way to preserve them, please do it.
arxiv.org/abs/2601.08520
Boyang Sun, Hanzhi Chen, Stefan Leutenegger, Cesar Cadena, @marcpollefeys.bsky.social , Hermann Blum
tl;dr: predict frontier (where we weren't yet) using RGBD and then make a map, and not otherwise.
arxiv.org/abs/2501.04597
Boyang Sun, Hanzhi Chen, Stefan Leutenegger, Cesar Cadena, @marcpollefeys.bsky.social , Hermann Blum
tl;dr: predict frontier (where we weren't yet) using RGBD and then make a map, and not otherwise.
arxiv.org/abs/2501.04597
- Create rgbd bodyparts from mesh.
- Link those parts together with stiff pos constraints.
- Playback anim on a duplicated skeleton.
- Link to the duplicates using soft-ish ang/pos constraints.
- Double-spring for smooth root motion following. #gamephysics #indiegamedev
- Create rgbd bodyparts from mesh.
- Link those parts together with stiff pos constraints.
- Playback anim on a duplicated skeleton.
- Link to the duplicates using soft-ish ang/pos constraints.
- Double-spring for smooth root motion following. #gamephysics #indiegamedev
@wenjingbian.bsky.social @axelbarroso.bsky.social Tommaso Cavallari, Victor Adrian Prisacariu, @ericbrachmann.bsky.social
tl;dr: in title. Depth priors is Laplace around RGBD, and diffusion is point cloud denoising.
arxiv.org/abs/2510.12387
@wenjingbian.bsky.social @axelbarroso.bsky.social Tommaso Cavallari, Victor Adrian Prisacariu, @ericbrachmann.bsky.social
tl;dr: in title. Depth priors is Laplace around RGBD, and diffusion is point cloud denoising.
arxiv.org/abs/2510.12387
vladimiryugay.github.io/game/
vladimiryugay.github.io/game/
RGBD 数据流(含深度信息的视频)转 3D高斯溅射场景重建模型
- 能适应一定程度的场景变换,如:重建了厨房后,对卧室进行了扫描,随后又回到厨房。这期间,有人移动了椅子并在厨房里加了一张桌子。
项目: vladimiryugay.github.io/game/
GitHub: github.com/VladimirYuga...
RGBD 数据流(含深度信息的视频)转 3D高斯溅射场景重建模型
- 能适应一定程度的场景变换,如:重建了厨房后,对卧室进行了扫描,随后又回到厨房。这期间,有人移动了椅子并在厨房里加了一张桌子。
项目: vladimiryugay.github.io/game/
GitHub: github.com/VladimirYuga...
Test your models on RGBD video featuring real-world challenges like exposure changes & motion blur!
Download the newest iPhone NVS test split and submit your results! ⬇️
scannetpp.mlsg.cit.tum.de/scannetpp/be...
Test your models on RGBD video featuring real-world challenges like exposure changes & motion blur!
Download the newest iPhone NVS test split and submit your results! ⬇️
scannetpp.mlsg.cit.tum.de/scannetpp/be...
Pengchong Hu, Zhizhong Han
tl;dr: tie a 3D Gaussian to each pixel on the depth; simplify an ellipsoid 3D Gaussian as a sphere
arxiv.org/abs/2506.02741
Pengchong Hu, Zhizhong Han
tl;dr: tie a 3D Gaussian to each pixel on the depth; simplify an ellipsoid 3D Gaussian as a sphere
arxiv.org/abs/2506.02741
• 466GB of RGBD + state data
• 44K episodes
• 8.8M transitions
• Detailed event labeling + trajectory filtering
Download: arth-shukla.github.io/mshab/#dataset-section
(4/5)
• 466GB of RGBD + state data
• 44K episodes
• 8.8M transitions
• Detailed event labeling + trajectory filtering
Download: arth-shukla.github.io/mshab/#dataset-section
(4/5)
(1) Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning
(2) <a href="https://researchtrend.ai/papers/2504.04701" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
(3) DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
🔍 More at researchtrend.ai/communities/3DPC
(1) Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning
(2) <a href="https://researchtrend.ai/papers/2504.04701" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
(3) DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
🔍 More at researchtrend.ai/communities/3DPC
Deep Learning-Based Direct Leaf Area Estimation using Two RGBD Datasets for Model Development
https://arxiv.org/abs/2503.10129
Deep Learning-Based Direct Leaf Area Estimation using Two RGBD Datasets for Model Development
https://arxiv.org/abs/2503.10129
Fields in RGBD SLAM"
Generalized ICP + Depth-wise adjusted pixel-aligned Gaussians. You don't need all the fancy bells and whistles, just a "tight" implementation.
Fields in RGBD SLAM"
Generalized ICP + Depth-wise adjusted pixel-aligned Gaussians. You don't need all the fancy bells and whistles, just a "tight" implementation.
Pengchong Hu, Zhizhong Han
tl;dr: pixel-aligned Gaussians, but allow Gaussians to move along their rays
arxiv.org/abs/2603.21055
Pengchong Hu, Zhizhong Han
tl;dr: pixel-aligned Gaussians, but allow Gaussians to move along their rays
arxiv.org/abs/2603.21055
#Art
www.youtube.com/watch?v=RGbD...
#Art
www.youtube.com/watch?v=RGbD...