#RTXDI
Extreamly happy with this haha
Will never do 2D menus again!
#GameDev #UnrealEngine #UE5 #RayTracing #RTXDI #DLSS #NVIDIA #TechArt #LookDev #Retro #RealTime
December 16, 2024 at 9:49 AM
December 28, 2024 at 3:51 AM
The scene just wouldn't be accurate without these.
#retro #UnrealEngine #UE5 #GameDev #EnvironmentArt #TechArt #RTXDI #NVIDIA
October 26, 2024 at 2:25 AM
GeForce 6800 Ultra, 119 Million Polygons, 70k x 4k texture resolution, RTXDI, Hardware Lumen, Real-Time
#UE5 #UnrealEngine #NVIDIA #Retro #TechArt #Lookdev #Lighitng #Cinematic #RayTracing
January 6, 2025 at 11:19 AM
A sneak peak at the 2001 era section of "Through The Ages"
#UE5 #UnrealEngine #GameDev #EnvironmentArt #LookDev #Houdini #Substance3DPainter #RTXDI #Nvidia #Retro
October 13, 2024 at 12:58 AM
Early 2000s LCD, spent most time on the LCD shader to get that horrible edge lit blue back-light and viewing angle shenanigans going haha.
#UnrealEngine #UE5 #GameDev #Shader #SubstancePainter #Houdini #NVIDIA #RTXDI #LookDev
September 12, 2024 at 9:10 PM
Microsoft Trackball Optical v1.0, the absolute beast, fond memories of this one.
#RealTime #UnrealEngine #UE5 #RTXDI #Houdini #SubstancePainter #LookDev #Prop #Shader #GameDev
September 15, 2024 at 3:07 AM
Some material response testing in environment.
#realtime #UE5 #UnrealEngine #GameDev #Lookdev #Shader #EnvironmentArt #RTXDI #RayTracing
September 16, 2024 at 1:44 PM
Some peaks at act 1 of Through The Ages,
Really coming together, First one of my tech demos thats been Real-Time from the start.
Real Time Caustics, Enhanced Translucency, RTXDI, ReSTIR GI, HW Lumen Reflections.
#UE5 #UnrealEngine #GameDev #RealTIme #RayTracing #Cinematic
January 9, 2025 at 9:54 AM
I'm very much not sure yet - I will have a better perspective on this in a few months :)

The nice thing about Bistro is there's a cleaned up glTF version (github.com/NVIDIAGameWo...) with fixed up materials and properly instanced geometry, which the original FBX scene doesn't have.
rtxdi-assets/bistro at 56259f8bc44aa471756bb113d07ebf08a100f2d5 · NVIDIAGameWorks/rtxdi-assets
Contribute to NVIDIAGameWorks/rtxdi-assets development by creating an account on GitHub.
github.com
November 3, 2024 at 2:11 AM
I've been playing Outlaws on and off lately, and it looks incredible with RTXDI. As much as I usually don't like Ubisoft, I feel they're somewhat unsung heroes when talking about modern engines.
November 21, 2025 at 9:25 AM
Today's quick asset build, my NetComm 56k Modem we used from around 1999 through to 2005, my first exposure to the internet at glorious 56k.
#UnrealEngine #UE5 #RealTime #RTXDI #GameDev #LookDev #SubstancePainter #Houdini #Prop #RayTracing
September 22, 2024 at 6:52 AM
Got a persistent crash in SW: Outlaws. Vulkan mod made it worse. Disabled RTXDI, disabled Frame Gen, frame rate tanked. Set the graphics preset to medium, disabled upscaling, game looks identical to before.

MFW modern GPUs are delivering diminishing returns technophiles shit themselves over:
September 7, 2025 at 10:42 PM
September 22, 2024 at 6:54 AM
September 15, 2024 at 3:08 AM
September 15, 2024 at 3:08 AM
Star Wars Outlaws got its latest update with some much requested features and the rest of the season pass content this week!
Star Wars Outlaws Title Update 1.16 Introduces Welcome Gameplay Upgrades, RTXDI and Ray Reconstruction Improvements
A new Star Wars Outlaws title update is now available on PC and consoles, introducing some welcome gameplay upgrades and more.
wccftech.com
May 15, 2025 at 4:55 PM
September 22, 2024 at 6:53 AM
@stellz.xyz sry for phone pics but dude look at the light falloff with this fucking rtx direct illumination method (real-time)
August 31, 2024 at 11:29 PM
Another very nostalgic asset for me, The Microsoft Natural Ergonomic Keyboard, This was a fun one to get the materials just right.
#UE5 #UnrealEngine #GameDev #LookDev #Prop #Houdini #SubstancePainter #Retro #Realtime #RTXDI
September 16, 2024 at 9:12 AM
New Star Wars Outlaws 1.6 update is out now with RTXDI and Ray Reconstruction improvements + more 👍 www.ubisoft.com/en-gb/game/s...
Title Update 1.6
A new update is available to all players!
www.ubisoft.com
May 15, 2025 at 3:47 PM
Seems like I finally solved the CTD issues Star Wars Outlaws was having on my rig. I did:
- Disabled Frame Gen
- Disabled RTXDI
- Disabled Ray Reconstruction
- Used Nvidia Profile Inspector to disable Rebar
- Used Windows Setting to Set Outlaws.exe to "High Performance" Mode.
December 11, 2025 at 10:24 AM
RTXDIって2.2からDirect IlluminationじゃなくてDynamic Illuminationに改名してたのか。
まぁ実際Direct Illuminationに閉じない機能いっぱいあったしね。
March 19, 2025 at 4:54 PM
Leveraging the latest NVIDIA branch of UE, Through The Ages is a journey into nostalgia utilizing Nanite assets with up to 122 million polys with the latest in NVIDIA technologies including ReSTIR GI, RTXDI, Enhanced RayTraced Translucency, RayTraced Caustics and SER.
February 17, 2025 at 10:18 PM