#RandomWalk
Trying to make each level of my video game, Barold: Inferno, using a different procedural generation method. Right now I have combinations of RandomWalk, CorridorFirst, and BinarySpacePartitioning.

Any fellow devs out there have any advice or other algorithms to try? 🎮 #gamedev #indie
November 29, 2023 at 6:45 PM
cursed: {Weierstrass, Conway's base-13} function, {Exotic ℝ⁴, Whitehead} manifold, pseudo-arc, (Alexandroff) long line, lakes of Wada, Stone–Čech compactification
neat randomwalk smorgasboard I dno: Grassman numbers, generalized Stokes, Perelman surgery,
September 1, 2026 at 3:22 AM
Neon Walks - A collection of random walks that start and end at the same vertical position.

#randomwalk #mathart #generativeart #creativecoding #codeart #neon
February 2, 2025 at 5:40 PM