(It's very simple but I had a lot of trouble setting it up lol)
#godotengine #raymarching #glsl
(It's very simple but I had a lot of trouble setting it up lol)
#godotengine #raymarching #glsl
Rendering clouds, fire, smoke, light rays and more with raymarching
mini.gmshaders.com/p/volumetric
Rendering clouds, fire, smoke, light rays and more with raymarching
mini.gmshaders.com/p/volumetric
jarllarsson.github.io/gen/gunkraym...
jarllarsson.github.io/gen/gunkraym...
Here's a quick thread of raymarching tricks, tested on this scene. First, how to compute normals...
Here's a quick thread of raymarching tricks, tested on this scene. First, how to compute normals...
(with this really helpful article blog.maximeheckel.com/posts/real-t...)
#godotengine #shader
(with this really helpful article blog.maximeheckel.com/posts/real-t...)
#godotengine #shader
Original post: www.reddit.com/r/Unity3D/co...
#unity3d #reatimevfx #indiedev
Original post: www.reddit.com/r/Unity3D/co...
#unity3d #reatimevfx #indiedev
A raymarching based renderer in the terminal
A raymarching based renderer in the terminal
plus raymarching #gamedev #indiedev #indiegames
plus raymarching #gamedev #indiedev #indiegames
Here's the demo world: vrchat.com/home/world/w...
Here's the demo world: vrchat.com/home/world/w...
I'm certainly not the first to use raymarching for glowing objects, but I think I found some interesting tricks for light rays that most people missed:
mini.gmshaders.com/p/volumetric
I'm certainly not the first to use raymarching for glowing objects, but I think I found some interesting tricks for light rays that most people missed:
mini.gmshaders.com/p/volumetric