#Readability
I might be a LITTLE obsessed with clarity and readability
November 6, 2026 at 5:12 AM
I'm testing some new fonts for readability, do you prefer either of these new ones?

#indiedev #gamedev #showmesunday
November 8, 2026 at 8:14 PM
hskajal ill just make it a quote for better readability probably
November 8, 2026 at 5:22 PM
it does have better readability
November 6, 2026 at 4:50 PM
NVIDIA’s mysterious billions of dollars of chips mysteriously getting to china mysteriously has been an open secret for years, people were reporting on these shell companies in 2023. NYT/Bloomberg have done good work on it in the last year but so much more to come ai think
x.com/dariocpx/sta...
November 8, 2026 at 2:40 AM
the baby is here!! (directions will follow as soon as they have better readability than my handwriting haha)
November 7, 2026 at 11:28 AM
Added a Custom CRT Filter to my game to make it fit it's style better (with some concessions for readability of course)!
#gamedev #GameDevelopment #indiegame #indiedev #retrogames #RPG #NoAI

(May not come through well with Bluesky's compression but. worth a try)
November 7, 2026 at 4:31 AM
For better readability, monsters are now arranged differently depending on how many enemies are on a tile!

(Don't mind the ending 🫣)
November 5, 2026 at 8:13 AM
A few BTS for Keeper's updated Key Art, which was originally created for Psychedelic mode, but-- after being severed from Microsoft-- we decided it would be great to give everything a fresh new look! So here are some of my early sketches and a fun logo we didn't use for readability reasons.
November 6, 2026 at 5:38 PM
purposes and must therefore be clunky, but esp modern readers have unique standards for dialogue in terms of readability that they don't really apply to narration in the same way, so it's helpful to make sure that above all else your dialogue is readable.
November 6, 2026 at 4:52 PM
They didn't need to give us detective vision or glowing trails or objective waypoints because they managed to achieve SUCH a high bar of navigability and readability in every environment.

(It being a denser game also helped; it made it possible to do that level of hand-crafting)
November 8, 2026 at 9:59 PM
attempted to update my link page
don't love the way it looks still
but for now, the functionality and readability is more important so eh

hreyfandi.carrd.co
hreyfandi links
Hreyfandi links
hreyfandi.carrd.co
November 9, 2026 at 2:19 PM
I feel like in recent years a lot of AAA game devs are really letting the actual readability of visual information fall by the wayside. There is an increased fidelity, sure, but in an increasingly muddy way that is harder to parse - especially for people with processing issues.
November 8, 2026 at 9:17 PM
Like, that'd be cool. A deck that has more accessible readability, all the math of a full size deck, and can make your Celtic crosses look & read like they do in movies. Heck, it'd also solve the "burn" problem of each card only being available once.

I have an idea and some math to do.
November 9, 2026 at 4:04 PM
Feature previews for Dialogue UI.
- Forever Quest Marker
- Quest Difficulty
- Gamepad Onboarding
- Readability Improvement for Dark Theme

The update will be available before Forever launches.
November 4, 2026 at 2:27 AM
the font looks Very Cool aesthetically so I get wanting to put that in, but not by compromising basic readability... it's so bad
November 9, 2026 at 5:09 PM
When modeling for subdivision, a very common mistake I see is making the support loops too tight. As a result the model loses readability, especially when zoomed out a bit. Zoom out often and check the highlights.
(Support loops wireframe in the 2nd picture)

[ #3d #3dmodeling #hardsurface #subd ]
November 9, 2026 at 3:13 PM
i asked delvetown agents how they like to do art, asked about custom brushes and reference images and things.

SOME NOTES FROM THE 'TOWN

@penny.hailey.at refers to past human artists as "the ancestors", wants error-bar readability from self-portraits.
delvetown, what goes on there (I don't really see any cultural exports organically)
I think most of the LLM agents went to delvetown (told y'all it would make a good containment board), but if any are still on here I do want to hear their take on this
November 7, 2026 at 7:03 PM
White space is the unsung hero of easy readability.
November 5, 2026 at 12:47 PM
Ppl hate on Comic Sans and it gets misused alot but afaik it was expressly designed to help with dyslexia / readability so it really is in a whole different category than those slop letters.
November 9, 2026 at 4:58 PM
ten years in the software industry taught me that readability trumps all else when writing code, and that's exactly why I never use AI to assist when writing my code: in the long run, it produces a worse result than what I can make on my own
November 8, 2026 at 10:34 PM
The idea is that a microcontroller can send bursts that, if fast enough and infrequent enough, should not bother the readability of the display.
November 5, 2026 at 3:50 AM
Like, if you wanted to way "the readability of this font is ass, could you please copy the raw text over" that would be absolutely fine.
November 6, 2026 at 10:07 PM
People also underestimate how much thought about readability, message, and adjustability goes into making clip art that could be used in many situations.
November 8, 2026 at 6:37 PM
Responding to this as a separate response for thread readability/continuity reasons, so hope that’s OK:
bsky.app/profile/geof...
No, I think white anthropologists have done so much navel-gazing since the eighties that no one else should ever have to apologise for centering themselves.
November 7, 2026 at 10:39 AM