#RealTimeGraphics
May 6, 2026 at 9:53 PM
February 1, 2025 at 5:08 PM
DLSS 5 solves performance.
It complicates authorship.

Artists craft detail.
The final image is reconstructed, not rendered.

When does upscaling become reinterpretation?

#GameDev #GameArt #RealTimeGraphics #NVIDIA
March 22, 2026 at 4:48 AM
High-performance graphics require more than a powerful GPU. They require the right technology behind it. ⚙️

Explore the systems we've developed for rendering, lighting, post-processing, sky simulation, and game development.

⭐️: theforge.dev

#RealTimeGraphics #GraphicsProgramming #GameDev #TheForge
August 13, 2026 at 6:59 PM
April 13, 2025 at 6:38 AM
📣 New speaker announcement: Thomas Kombuechen
In this talk Thomas will present, demonstrate and share valuable insights into developing cables.gl. Cables.gl is a browser-based visual programming platform for creating real-time interactive graphics.
#EPC2026#RealtimeGraphics #CreativeCoding #gamedev
March 24, 2026 at 4:00 PM
August 3, 2026 at 4:12 PM
A short reminder for this friday: the 1st Berlin DemoScene Meetup for 2026. Join us and watch some nice and new demos ! @c-base.org

#demoscene #digitalArt #meetup #berlin
#irl #scene #creativecoding #realtimegraphics #creativecommunity
January 26, 2026 at 6:45 PM