#retrogaming #retrocomputing #gamedev #graphicsprogramming
#retrogaming #retrocomputing #gamedev #graphicsprogramming
#retrogaming #atari #demoscene #graphicsprogramming
#retrogaming #atari #demoscene #graphicsprogramming
#programming #debugging #Gamedev #Opengl #Graphicsprogramming
https://programmerhumor.io/gamedev-memes/at-least-its-an-easy-fix-pg7o
I'm streaming #Godot #gamedev, how I'm learning #Rust and #WGPU, doing math assignments, and sometimes doodle!
I am very much a beginner, but I'm lonely nonetheless, and if anyone would like to tune in, I wold be beyond happy 🥺🥺🥺
#indiedev #graphicsprogramming
I'm streaming #Godot #gamedev, how I'm learning #Rust and #WGPU, doing math assignments, and sometimes doodle!
I am very much a beginner, but I'm lonely nonetheless, and if anyone would like to tune in, I wold be beyond happy 🥺🥺🥺
#indiedev #graphicsprogramming
#retrogaming #retrocomputing #demoscene #graphicsprogramming #programming #coding #sega #sgdk #megadrive
#retrogaming #retrocomputing #demoscene #graphicsprogramming #programming #coding #sega #sgdk #megadrive
In this video, I share the journey behind the upgrade: https://youtu.be/0lYRw-NHxtI?si=oLe_JzGVl_FA_5bO
#videogames #graphics #graphicsprogramming
In this video, I share the journey behind the upgrade: https://youtu.be/0lYRw-NHxtI?si=oLe_JzGVl_FA_5bO
#videogames #graphics #graphicsprogramming
Silhouette, screen-space detail, and rendering cost all matter when deciding how much geometry a scene needs.
How do you decide when additional geometry is worth the cost?
#GraphicsProgramming #GameDev
Silhouette, screen-space detail, and rendering cost all matter when deciding how much geometry a scene needs.
How do you decide when additional geometry is worth the cost?
#GraphicsProgramming #GameDev
#Gamedev #Indiedev #EngineDev #OpenGL #GraphicsProgramming #OdinLang
#Gamedev #Indiedev #EngineDev #OpenGL #GraphicsProgramming #OdinLang
I wanted to try compute shaders on Godot for a long time, so I did! :^)
the ants are simple boids that also follow the "phenomenon" trails by sampling it's texture
🐜🐜🐜
#gamedev #indiedev #graphicsprogramming
I wanted to try compute shaders on Godot for a long time, so I did! :^)
the ants are simple boids that also follow the "phenomenon" trails by sampling it's texture
🐜🐜🐜
#gamedev #indiedev #graphicsprogramming
Left - unlit
Right - lit with radiance cascades
#pixelart #graphicsprogramming #indiegamedev #radiancecascades
Left - unlit
Right - lit with radiance cascades
#pixelart #graphicsprogramming #indiegamedev #radiancecascades
#retrogaming #n64 #n64dev #gamedev #graphicsprogramming #lowpoly #indiegamedev
#retrogaming #n64 #n64dev #gamedev #graphicsprogramming #lowpoly #indiegamedev
From real-time graphics and rendering technology to custom game engines and tools, The Forge builds technology for developers around the world.
⭐️: theforge.dev
#TheForge #GameDev #GraphicsProgramming
From real-time graphics and rendering technology to custom game engines and tools, The Forge builds technology for developers around the world.
⭐️: theforge.dev
#TheForge #GameDev #GraphicsProgramming
docs.vulkan.org/samples/late...
#Vulkan #GraphicsProgramming #GameDev #GPU #programming
docs.vulkan.org/samples/late...
#Vulkan #GraphicsProgramming #GameDev #GPU #programming
More Ptero-Engine showcases coming soon.
www.youtube.com/watch?v=m2da...
#gamedev #indiegamdev #gameengine #rendering #graphicsprogramming #raytracing
More Ptero-Engine showcases coming soon.
www.youtube.com/watch?v=m2da...
#gamedev #indiegamdev #gameengine #rendering #graphicsprogramming #raytracing
look at 'em go 🐜🐜🐜
#gamedev #proceduralanimation #graphicsprogramming #indiedev
look at 'em go 🐜🐜🐜
#gamedev #proceduralanimation #graphicsprogramming #indiedev
Only reason to use vertex shader was to overlay only noe triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
https://tourmaline-syrniki-f5180d.netlify.app/ […]
[Original post on techhub.social]
Only reason to use vertex shader was to overlay only noe triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
https://tourmaline-syrniki-f5180d.netlify.app/ […]
[Original post on techhub.social]
We put DOOM 3 and The Forge Framework to the test across modern platforms.
Legacy code doesn't have to mean legacy hardware.
See the full breakdown on LinkedIn: www.linkedin.com/feed/update/...
#GameDev #GraphicsProgramming
We put DOOM 3 and The Forge Framework to the test across modern platforms.
Legacy code doesn't have to mean legacy hardware.
See the full breakdown on LinkedIn: www.linkedin.com/feed/update/...
#GameDev #GraphicsProgramming
#retrogaming #modding #gamedev #graphicsprogramming #diablo
#retrogaming #modding #gamedev #graphicsprogramming #diablo
www.reddit.com/r/N64Homebre...
#retrogaming #n64dev #graphicsprogramming #lowpoly #demoscene #gamedev #indiegamedev #Nintendo64
www.reddit.com/r/N64Homebre...
#retrogaming #n64dev #graphicsprogramming #lowpoly #demoscene #gamedev #indiegamedev #Nintendo64