#n64dev
June 8, 2026 at 2:30 PM
September 7, 2026 at 1:22 PM
#Doom for #N64 v1.1 with co-op multiplayer support for 2-4 players

github.com/hamltoe/DOOM...

#retrodev #n64dev #retrogaming #romhacking #nintendo64
June 4, 2026 at 3:10 PM
Been messing around with the N64 lately! Past few days were spent modeling and rigging him up. Video captured from an emulator

#N64dev #N64
March 15, 2025 at 11:53 PM
Ported James Lambert's #N64 Megatextures to the #ESP32 S3 (with source!)

#retrogaming #n64dev #graphicsprogramming #demoscene
From the esp32 community on Reddit: I ported James Lambert's N64 Megatextures to the ESP32 S3 (with source!)
Explore this post and more from the esp32 community
www.reddit.com
September 27, 2026 at 5:35 PM
Mine64 — infinite-world block-building homebrew game for #Nintendo64

github.com/garfbargle/M...

#retrogaming #n64dev #n64 #graphicsprogramming #lowpoly
August 14, 2026 at 10:31 PM
📢Big news from Homebrew Factory!

To celebrate Homebrew Factory's first anniversary, we're treating N64 fans to a special gift: the ability to create your own 64DD floppy disks.

➡️ creator.homebrew-factory.com

#retrogaming #N64 #n64dev #Nintendo #Nintendo64 #64DD
April 1, 2026 at 10:00 AM
Grandleon - Homebrew Tactical RPG Engine

github.com/lfelipe/gran...

One authored game, compiled once, plays on a #Nintendo64, on a #PlayStation1, in a browser and in a terminal, with the same rules, the same numbers, the same board

#retrogaming #n64dev #psxdev #n64 #ps1 #gamedev #indiegamedev
August 16, 2026 at 4:35 PM
OpeN64 Release Video
YouTube video by cy
www.youtube.com
April 2, 2026 at 12:29 PM
put together a nice little field, complete with crusty nolan ryan. enjoy watching me struggle with the camera before it crashes and dies

#n64 #n64dev
April 8, 2025 at 3:35 AM
Living Worlds — Mark Ferrari's color-cycling #pixelart running on #Nintendo64

github.com/meeq/living-...

#retrodev #n64dev #n64 #retrogaming
June 4, 2026 at 3:17 PM
A #Nintendo64 Rumble Pak so Bad that it's Good -- blog post by dev working on homebrew game

phoboslab.org/log/2026/03/...

#retrodev #n64dev #retrogaming #n64 #programming
March 11, 2026 at 12:59 PM
If you like this game, check out #Doom 64: Complete Edition

www.romhacking.net/hacks/7897/

"The focus of this hack is to bring features from Nightdive’s 2020 Doom 64 remaster into the original game"

#retrodev #romhacking #retrogaming #n64dev #n64 #nintendo64
Here's a hill I'm willing to die on

I firmly believe that the main reason Doom 64 failed
was due to its name

I imagine the vast majority of people (Myself included)
simply wrote it off as just another port of 1993 Doom
but with the cliché 64 moniker slapped on

Should've stuck with Doom Absolution
May 26, 2025 at 2:34 AM
Implementing 27 NEW Animations for Sub-Zero! #nintendo64 #mortalkombat
YouTube video by N64GameBuilder
www.youtube.com
December 8, 2025 at 11:14 PM
Why Games Didn't Max Out The N64 Resolution
YouTube video by James Lambert
www.youtube.com
February 16, 2025 at 10:31 PM
OpenLara on Nintendo 64 experiment: old.reddit.com/r/N64Homebre...

#n64dev #retrodev
March 31, 2025 at 11:48 PM
Got docker and libdragon setup and working. Had a really dumb idea for a little homebrew on the N64 some months back, now I can work towards that.

Been a long time since I have done any game dev (or C coding), I look forward to screaming "why does it do that!" over the next few months.

#n64dev
November 29, 2024 at 2:20 AM
See also Corn #N64 emulator (mentioned in the thread above) which thanks to static recompilation could run Mario 64 at full framerate on a Pentium II

#retrodev #emudev #retrogaming #emulation #N64dev #Nintendo64
Corn (2001 N64 emulator for low-end machines)
YouTube video by Landy
m.youtube.com
August 16, 2025 at 7:32 PM
Building cen64 on macOS
For testing Nintendo 64 homebrew ROMs, cen64 is the most accurate emulator (though it doesn’t run at full speed yet). Here’s how to build it from source on macOS: 1. Install XQuartz from the official distributed disk image 2. `brew install cmake glew` 3. `git clone https://github.com/n64dev/cen64.git` 4. `cd cen64` 5. `mkdir build` 6. `cd build` 7. `cmake ..` 8. `make` If you’d like to enable cen64’s debug logging, create a debug build when running `cmake`: cmake -DCMAKE_BUILD_TYPE=Debug .. When running cen64 outside of an XQuartz X11 terminal, it may report: Using NTSC-U PIFROM create_device: Failed to initialize the VI. Failed to create a device. To fix this, you can run it within an XQuartz X11 terminal, or set the `DISPLAY` environment variable to something like `:0` either in your `.bashrc` file or inline during invocation: DISPLAY=:0 ./cen64 /path/to/pifdata.bin /path/to/rom.z64 `DISPLAY` needs to be set because cen64 calls XOpenDisplay with a NULL display name (presumably to default to your `DISPLAY` environment variable), but if it’s not set, XOpenDisplay returns NULL and cen64 has no display within which to create a window for rendering Nintendo 64 content. For extremely verbose register-level output, edit `CMakeLists.txt` and set `DEBUG_MMIO_REGISTER_ACCESS` to `ON`. Make sure to remove any cached data in `build/` to ensure your changes are reflected, then recompile and re-run. **Update 2024-03-02** Development on cen64 has not progressed in many months and is now considered unmaintained. ares, a cross-platform, open source, multi-system emulator is now regarded as the best emulator for Nintendo 64 development.
command-tab.com
January 11, 2020 at 12:00 AM
Building cen64 on macOS
For testing Nintendo 64 homebrew ROMs, cen64 is the most accurate emulator (though it doesn’t run at full speed yet). Here’s how to build it from source on macOS: 1. Install XQuartz from the official distributed disk image 2. `brew install cmake glew` 3. `git clone https://github.com/n64dev/cen64.git` 4. `cd cen64` 5. `mkdir build` 6. `cd build` 7. `cmake ..` 8. `make` If you’d like to enable cen64’s debug logging, create a debug build when running `cmake`: cmake -DCMAKE_BUILD_TYPE=Debug .. When running cen64 outside of an XQuartz X11 terminal, it may report: Using NTSC-U PIFROM create_device: Failed to initialize the VI. Failed to create a device. To fix this, you can run it within an XQuartz X11 terminal, or set the `DISPLAY` environment variable to something like `:0` either in your `.bashrc` file or inline during invocation: DISPLAY=:0 ./cen64 /path/to/pifdata.bin /path/to/rom.z64 `DISPLAY` needs to be set because cen64 calls XOpenDisplay with a NULL display name (presumably to default to your `DISPLAY` environment variable), but if it’s not set, XOpenDisplay returns NULL and cen64 has no display within which to create a window for rendering Nintendo 64 content. For extremely verbose register-level output, edit `CMakeLists.txt` and set `DEBUG_MMIO_REGISTER_ACCESS` to `ON`. Make sure to remove any cached data in `build/` to ensure your changes are reflected, then recompile and re-run. **Update 2024-03-02** Development on cen64 has not progressed in many months and is now considered unmaintained. ares, a cross-platform, open source, multi-system emulator is now regarded as the best emulator for Nintendo 64 development.
command-tab.com
November 26, 2024 at 3:13 AM