🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/Jesterhearts...
#rustlang #ratatui #tui #wgpu #crt #shader
🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/Jesterhearts...
#rustlang #ratatui #tui #wgpu #crt #shader
#indiegames #gamedev #indiedev
#indiegames #gamedev #indiedev
> looks inside
> immediate mode GUI
> looks inside
> immediate mode GUI
github.com/gfx-rs/wgpu/...
wgpu-profiler (crates.io/crates/wgpu-...) and my minifb interop example (github.com/Wumpf/minifb...) are now updated as well to wgpu 24 🎉
github.com/gfx-rs/wgpu/...
wgpu-profiler (crates.io/crates/wgpu-...) and my minifb interop example (github.com/Wumpf/minifb...) are now updated as well to wgpu 24 🎉
Now to figure out if recomp'd shaders are doable.
Now to figure out if recomp'd shaders are doable.
Just published my open source crate for using DLSS in wgpu! Supports both super resolution and ray reconstruction.
Also look forward to DLSS support in the upcoming Bevy 0.17 release!
Just published my open source crate for using DLSS in wgpu! Supports both super resolution and ray reconstruction.
Also look forward to DLSS support in the upcoming Bevy 0.17 release!
Contribution in question: uncomment 8 lines they forgot to uncomment when it was time to uncomment said 8 lines
(the project is wgpu-native, of course)
Contribution in question: uncomment 8 lines they forgot to uncomment when it was time to uncomment said 8 lines
(the project is wgpu-native, of course)