#WGPU
This has so much potential...

🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui

✨ Now supports a customizable CRT shader pipeline

🌐Runs on web & desktop!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/Jesterhearts...

#rustlang #ratatui #tui #wgpu #crt #shader
June 21, 2025 at 5:10 AM
SignedDistance(rectangles)
#wgpu #creativecoding #rustlang #codeart
November 20, 2024 at 8:51 PM
new era: codetaur learns gfx-rs/wgpu
June 9, 2026 at 3:47 PM
small orbital sim #rust #wgpu #bevy
November 23, 2024 at 8:15 PM
Say hello to typegpu-confetti: buttery smooth, fully customizable, and rendered 100% on the GPU via TypeGPU + react-native-wgpu. 🎉
April 22, 2025 at 3:00 PM
Electrobun + WGPU is here.

Read the full blog post: blackboard.sh/blog/wgpu-in...
March 6, 2026 at 12:40 AM
Some good news regarding my village building game! I did suspect that some of the perf issues were linked to wgpu validation, but disabling it is a bit broken in wgpu-native right now. So, I've made a custom build of it, and perf problems are almost gone!

#indiegames #gamedev #indiedev
December 2, 2025 at 5:25 PM
history repeats itself because i have done yet another triangle:tm:
June 17, 2026 at 10:48 AM
just landed wgpu 26 in bevy! just in time for our release candidate next week 🎉https://github.com/bevyengine/bevy/pull/19868
August 2, 2025 at 5:36 PM
"Lightweight declarative UI framework for Rust w/ WGPU rendering backend"
> looks inside
> immediate mode GUI
April 30, 2025 at 5:03 AM
September 27, 2026 at 2:17 AM
working wgpu(vulkan)-cuda interop in @bevyengine.org! this image segmentation model is running in a render node as part of bevy's render graph
March 16, 2025 at 4:36 AM
Lotsa great stuff landed again in the #wgpu release earlier this week :)
github.com/gfx-rs/wgpu/...

wgpu-profiler (crates.io/crates/wgpu-...) and my minifb interop example (github.com/Wumpf/minifb...) are now updated as well to wgpu 24 🎉
Release v24.0.0 · gfx-rs/wgpu
Major changes Refactored Dispatch Between wgpu-core and webgpu The crate wgpu has two different "backends", one which targets webgpu in the browser, one which targets wgpu_core on native platforms ...
github.com
January 19, 2025 at 8:50 AM
Just finished updating my engine and the game to wgpu-native v29.0.1.1, took about 1k changed lines. Nothing particularly new in there that's relevant to me, but at least I can stop using a custom build of wgpu-native 😅
July 10, 2026 at 3:49 PM
Things are rendering again, this time not through WGPU!

Now to figure out if recomp'd shaders are doable.
September 19, 2026 at 12:41 AM
SDL3 and fancy fonts for XNOEdit :)
December 7, 2025 at 2:42 AM
ODIN + WGPU progress. Now has a point light, a flycam and the ability to manipulate scene objects using the UI.

Code @ github.com/SlateyDev/od...

#odinlang #odin #wgpu #gamedev #indiedev
February 28, 2025 at 1:22 PM
I got my first Linux BSOD after running some WGPU mesh shader tests and then shutting down
December 15, 2025 at 4:17 AM
Added some light emitters on workbenches.

#rust #wgpu-rs
January 21, 2026 at 1:15 PM
i should try to learn wgpu again
April 23, 2026 at 6:53 PM
crates.io/crates/dlss_...

Just published my open source crate for using DLSS in wgpu! Supports both super resolution and ray reconstruction.

Also look forward to DLSS support in the upcoming Bevy 0.17 release!
crates.io: Rust Package Registry
crates.io
August 15, 2025 at 12:17 AM
My "This is clearly a legitimate WebGPU rendering crate, not malware" t-shirt is raising questions—
May 11, 2026 at 3:32 PM
Once again contributing to an open-source project I use a lot 😎🤩💪💅✨

Contribution in question: uncomment 8 lines they forgot to uncomment when it was time to uncomment said 8 lines

(the project is wgpu-native, of course)
December 1, 2025 at 10:56 AM