In the short term I'm mostly going to consolidate the existing material and work toward making maintenance and porting to Godot 4 easier later on. On the content side the past few days, I addressed the most pressing things.
Then later in 2026-2027 we'll iterate and refine
In the short term I'm mostly going to consolidate the existing material and work toward making maintenance and porting to Godot 4 easier later on. On the content side the past few days, I addressed the most pressing things.
Then later in 2026-2027 we'll iterate and refine