#Renderi
Pre julefrokost renderi.

Nu kører bussen.

Garmin siger endda Productive🔥

#TWrunDK
#SKYrunDK
#RunningThreads
December 25, 2024 at 11:56 AM
Never forget what aldermanic prerogative took from you. The community engagement process drew out for over a year, and the deal fell through.

chicago.urbanize.city/post/renderi...
August 2, 2026 at 2:25 AM
Maddening that LA still has high-rise helipad requirements over a decade after Garcetti and the media made such a big deal in 2014 about getting rid of them. This stuff adds huge cost for no real world benefit, and it’s embarrassing that no mayor can say “no” to LAFD la.urbanize.city/post/renderi...
May 29, 2026 at 1:43 AM
saw this fancy ass building going up in lincoln park yesterday and thought "wow guess they do still make em like that in some parts of town"
chicago.urbanize.city/post/renderi...
August 16, 2025 at 3:40 AM
Hørt på slottet
Fandens til renderi
May 22, 2026 at 5:13 PM
Improved PSR vs improved PSR with extra paths (costs perf) vs main

PSR = developer.nvidia.com/blog/renderi...
August 14, 2026 at 8:22 PM
Surprisingly good looking

la.urbanize.city/post/renderi...
August 4, 2025 at 6:07 PM
Nadajmo se da će neboderi ostati renderi
August 30, 2025 at 10:21 AM
Renderi Tuzle su daleko najjaci, oni pa Autoceste FBIH

Sanse da ce nesto izgledati ovako su priblizno nula
January 29, 2026 at 4:17 PM
The developer originally proposed a much bigger building. 210 units.

Then Lawson dragged out the engagement process for like a year. Trump won, construction costs soared from tariffs and deportations. And it became a by-right development without a zoning app

chicago.urbanize.city/post/renderi...
August 2, 2026 at 2:05 AM
March 20, 2026 at 3:57 PM
March 23, 2026 at 1:57 PM
New MegaZeux release! MegaZeux 2.93d includes screen keyboard support for Android and Vita, rendering fixes and optimizations, a few compatibility tweaks, libxmp 4.6.3, and more! (I also may have accidentally made Robotic faster but that's [citation needed])
www.digitalmzx.com/forums/index...
MegaZeux 2.93d
MegaZeux 2.93d MZX 2.9x Credits Credits: Lachesis - Developer, maintainer Terryn - Help file, testing Lancer-X - Developer (layer renderi...
www.digitalmzx.com
June 10, 2025 at 3:41 AM
Sono super innamorato di come renderi💕💕
March 22, 2025 at 8:14 PM
Rendering Real-Time 3D Before GPUs

How I built a real-time 3D renderer on a slow 486 with only 256 colors, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly.

ben3d.ca/blog/renderi...
Rendering Real-Time 3D Before GPUs
Before GPUs, with a slow 486 FPU and only 256 colors in Mode 13h, I built a software renderer that combined fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly to get...
ben3d.ca
July 17, 2026 at 3:38 PM
New MegaZeux release! MegaZeux 2.93c includes initial SDL3 support for Fedora and AUR, an updated Xcode build for x86-64 (10.11+) and ARM64 (11.0+), window resizing fixes, Android fixes, DOS fixes, and more. The two bugs everyone is complaining about are also fixed www.digitalmzx.com/forums/index...
MegaZeux 2.93c
MegaZeux 2.93c MZX 2.9x Credits Credits: Lachesis - Developer, maintainer Terryn - Help file, testing Lancer-X - Developer (layer renderi...
www.digitalmzx.com
March 1, 2025 at 3:38 AM
Renderings revealed for tower at stalled Oceanwide Center Site in SoMa

sf.urbanize.city/post/renderi...
September 17, 2026 at 2:23 PM
Jeg ville ikke turde .. og så alt det renderi, når man skal fange den
February 13, 2025 at 12:18 PM
And reminds me of my article from 2020, which had less comprehensive data but noticed some similar things :)

miketuritzin.com/post/renderi...
Rendering Particles with Compute Shaders
Overview I developed a technique to render single-pixel particles (using additive blending) with compute shaders rather than the usual fixed-function rasterization with vertex and fragment shaders. My...
miketuritzin.com
August 26, 2025 at 6:13 PM
Det får man ikke fri af. Det er et frygteligt renderi til læger og sygehuse og hvad ved jeg
September 4, 2025 at 12:19 PM