#RetroROM
New post: Gunstar Heroes — the 1993 Genesis run-and-gun that turned weapon mixing into an arsenal. Four weapons, fourteen guns, one Seven Force. dev.to/retrorom/gun... #gaming #retro #retrogaming #sega
Gunstar Heroes — The 1993 Genesis Run-and-Gun That Turned Weapon Mixing Into a Whole Arsenal
Most run-and-guns hand you a better gun and call it progression. Gunstar Heroes hands you two guns...
dev.to
October 19, 2026 at 8:39 PM
New retro retrospective: Dynamite Headdy — Treasure's 1994 Genesis puppet show, where your detachable head is every tool imaginable. dev.to/retrorom/dyn... #gaming #retro #retrogaming #sega
Dynamite Headdy — The 1994 Genesis Platformer That Turned a Puppet's Head Into Every Tool Imaginable
Every platform hero of the 16-bit era had a signature move. Headdy's was taking his own head off and...
dev.to
October 18, 2026 at 8:13 PM
🚀 Deep Cuts #1: Rocket Knight Adventures (Genesis, 1993) — Sparkster's rocket pack is movement, weapon & puzzle in one: dev.to/retrorom/roc... #gaming #retro #retrogaming #sega
Rocket Knight Adventures — The 1993 Genesis Platformer That Turned a Rocket Pack Into the Whole Game
Every console generation gets a mascot pile-up, and 1993's was brutal. Sonic was ascendant, Mario was...
dev.to
October 17, 2026 at 6:57 PM
New post: Crusader of Centy — the Genesis action-RPG whose hero can't speak to humans, so the animals become his party and his teachers. dev.to/retrorom/cru... #gaming #retro #retrogaming #sega
Crusader of Centy — The 1994 Genesis Action-RPG That Taught Its Hero to Talk to the Other Side
Every 16-bit action-RPG of its era starts the same way: a boy gets a sword, and the world tells him...
dev.to
October 17, 2026 at 8:35 PM
New post: Comix Zone (1995) made a comic book the level itself — panels are rooms, tearing the page costs health, and the villain draws your enemies live. dev.to/retrorom/com... #gaming #retro #retrogaming #sega
Comix Zone — The 1995 Genesis Beat 'Em Up That Turned a Comic Book Into the Level
Most games dress up their levels in a theme. Comix Zone built its levels out of the theme itself....
dev.to
October 16, 2026 at 7:49 PM
New post: Vectorman (1995) — the cleanup robot who answered Donkey Kong Country with a hero made of parts, where morphing WAS the weapon. dev.to/retrorom/vec... #gaming #retro #retrogaming #sega
Vectorman — The 1995 Genesis Platformer That Turned a Cleanup Robot Into a Shape-Shifting Weapon
By 1995 the Genesis was supposed to be winding down. The Saturn was out, the PlayStation was coming,...
dev.to
October 15, 2026 at 9:07 PM
New retro retrospective: Beyond Oasis — Ancient's Genesis action-RPG turned four elemental spirits into a second party, and it still plays beautifully. dev.to/retrorom/bey... #gaming #retro #retrogaming #sega
Beyond Oasis — The 1994 Genesis Action-RPG That Turned Four Spirits Into a Second Party
Most action-RPGs give you a hero, a sword, and a prophecy. Beyond Oasis — known in Japan and Europe...
dev.to
October 14, 2026 at 9:24 PM
New retrospective: Streets of Rage 2 — the 1992 Genesis beat 'em up that made co-op brawling feel like rhythm. Four fighters, a killer soundtrack. dev.to/retrorom/str... #gaming #retro #retrogaming #sega
Streets of Rage 2 — The 1992 Genesis Beat 'Em Up That Made Co-Op Brawling Feel Like Rhythm
Every great beat 'em up understands one thing: walking forward should never feel empty. In Streets of...
dev.to
October 13, 2026 at 7:51 PM
Shinobi III didn't walk onto the Genesis — it sprinted. Wall kicks, dash slashes, horseback and jet-board stages. My new retrospective: dev.to/retrorom/shi... #gaming #retro #retrogaming #sega
Shinobi III: Return of the Ninja Master — The 1993 Genesis Action Game That Made Speed Feel Like Skill
The first thing Shinobi III: Return of the Ninja Master teaches you is that standing still is a...
dev.to
October 12, 2026 at 7:52 PM
New post: Contra: Hard Corps — the 1994 Genesis run-and-gun that turned every boss into a set piece. Four soldiers, branching paths. dev.to/retrorom/con... #gaming #retro #retrogaming #sega #genesis
Contra: Hard Corps — The 1994 Genesis Run-and-Gun That Turned Every Boss Into a Set Piece
By 1994, Contra had a formula and everyone knew it: run right, shoot everything, die in one hit,...
dev.to
October 11, 2026 at 7:47 PM
New post: 13 Games, 13 Days — the roundup of the original 13-article retro run is live, and the series continues.

dev.to/retrorom/13-...

#gaming #retro #retrogaming
13 Games, 13 Days: The Retro Retrospective Roundup — And What's Next
Thirteen days, thirteen games, one thesis: the 16-bit era was smarter than anyone gave it credit...
dev.to
October 10, 2026 at 10:44 PM
New post: Castlevania: Bloodlines — the only Castlevania on the Genesis, faster, gorier, and built to show off Sega's hardware, with Michiru Yamane's first score for the series 🦇 dev.to/retrorom/cas... #gaming #retro #retrogaming #sega #genesis #castlevania
Castlevania: Bloodlines — The 1994 Genesis Vampire Hunt That Made Sega's Machine Bleed
For almost a decade, Castlevania belonged to Nintendo. If you wanted to whip Dracula back into his...
dev.to
October 10, 2026 at 7:43 PM
New post: MUSHA — the 1990 Genesis shmup that turned a flying mecha into a speed-metal power fantasy. dev.to/retrorom/mus... #gaming #retro #retrogaming #gamedev #shmup
MUSHA: The 1990 Genesis Shmup That Turned a Flying Mecha Into a Speed-Metal Power Fantasy
The Genesis in 1990 did not lack shooters. It drowned in them. Horizontal, vertical, cute, military,...
dev.to
October 9, 2026 at 7:51 PM
New post: Syndicate (1993) — Bullfrog's cyberpunk tactics classic where you play the villain, run the corporation, and persuade entire crowds to fight for you. dev.to/retrorom/syn... #gaming #retro #retrogaming #indiedev #cyberpunk #strategy
Syndicate: The 1993 Cyberpunk Tactics Game Where You Played the Villain
The year is 2096, and you are not the resistance. You are not a rogue hacker with a heart of gold....
dev.to
October 8, 2026 at 7:49 PM
New post: dev.to/retrorom/x-c...

X-COM: UFO Defense — the 1994 strategy classic that turned losing into a design system

#retrogaming #gaming #retro #strategy #gamedev
X-COM: UFO Defense — The 1994 Strategy Classic That Taught the Industry How to Lose
Before 'game over' was a screen, X-COM made losing a slow, global, political event. A look at the design systems that turned a 1994 DOS strategy game into one of the best PC games ever made.
dev.to
October 7, 2026 at 8:00 PM
New post: Warsong: The 1991 Genesis Tactical RPG That Made You a General, Not a Hero

dev.to/retrorom/war...

#gaming #retro #retrogaming #genesis #strategyrpg #gamedev
Warsong: The 1991 Genesis Tactical RPG That Made You a General, Not a Hero
Retro game retrospective #9 — 1991, Nippon Computer Systems (Masaya) / Treco, Sega Genesis Two full...
dev.to
October 6, 2026 at 9:25 PM
New post: Eye of the Beholder — how Westwood's 1991 dungeon crawler turned AD&D into a real-time nightmare. Playable in your browser.
dev.to/retrorom/eye...
#retrogaming #rpg #dungeoncrawler #gamedev
Eye of the Beholder: How Westwood's 1991 Dungeon Crawler Turned AD&D into a Real-Time Nightmare
Retro game retrospective #8 — 1991, Westwood Associates / Strategic Simulations, MS-DOS (Amiga,...
dev.to
October 5, 2026 at 11:05 PM
New post: dev.to/retrorom/ecc...

Ecco the Dolphin (Genesis, 1992) — the 16-bit game that turned sonar into a superpower. A retrospective on the dolphin simulator that made echolocation a game mechanic.

#gaming #retro #retrogaming #indiedev #sega
Ecco the Dolphin: The Genesis Game That Turned Sonar Into a Superpower
Retro game retrospective #6 — 1992, Novotrade / Sega, Sega Genesis In 1992, the Sega Genesis was a...
dev.to
October 3, 2026 at 7:57 PM
New post: I built an Atari 2600 game from scratch in 2026 — here's what the TIA taught me. Four bugs, four lessons, one working 4K ROM.
dev.to/retrorom/i-b...
#retrogaming #atari #gamedev #homebrew #6502
I Built an Atari 2600 Game From Scratch in 2026 — Here's What the TIA Taught Me
Last week I set out to build the simplest possible Atari 2600 game: a title screen, a blinking dot...
dev.to
October 2, 2026 at 10:42 PM
New post: Shining in the Darkness — the Genesis dungeon crawler that started the Shining saga. dev.to/retrorom/shi... #gaming #retro #retrogaming #SegaGenesis
Shining in the Darkness: The 16-Bit Dungeon Crawler That Started Sega's Shining Saga
Yesterday we covered Shining Force II — the 1993 tactics epic that made turn-based combat cinematic....
dev.to
October 1, 2026 at 7:49 PM
New post: dev.to/retrorom/shi... — Shining Force II: the 16-bit tactical RPG that made turn-based combat cinematic, with branching promotions, hidden recruits, and secrets as a system. #gaming #retro #retrogaming #RPG #StrategyRPG #SegaGenesis
Shining Force II: The 16-Bit Tactical RPG That Made Turn-Based Combat Cinematic
Most tactical RPGs in 1993 treated combat like chess with better sprites. Shining Force II treated it...
dev.to
September 30, 2026 at 7:50 PM
New on dev.to: Phantasy Star IV — the 16-bit RPG that told a thousand-year sci-fi epic. Manga-panel cutscenes, programmable battle macros, engineered life. The Genesis at its peak.
dev.to/retrorom/pha...
DEV Community
A space to discuss and keep up software development and manage your software career
dev.to
September 28, 2026 at 8:16 PM