#SDK
Starting over with PS1 dev by making my own SDK.

It will be 100% AI free. 😌
November 3, 2026 at 11:55 AM
Pebble plugins are now live in the latest SDK (pebble sdk install latest) and on CloudPebble.rePebble.com!

Update mobile app and give them a spin (Settings → Plugins)

Check out Plugins on apps.rePebble.com/plugins (devs - upload yours now!)

Full docs: developer.repebble.com/guides/plugi...
November 5, 2026 at 6:48 PM
Update on me learning low level PS1 stuff and writing my own SDK...

We got the Glorp!! 😻

I love learning cool low-level stuff, I love using my brain, I love ps1-bare-metal. 🤩
November 5, 2026 at 2:15 PM
Building for ROG XBOX Ally handhelds? They're Windows devices, so integrate FSR Upscaling 4.1.2 with the standard FSR SDK 2.4.

🕹️ Supports Ryzen AI Z2 Extreme & Ryzen Z2 A processors.

Get the SDK ⬇️

gpuopen.com/amd-fsr-sdk/...
AMD FSR SDK
AMD FSR™ SDK v2.4 is the launchpad for our ML-based FSR "Redstone" rendering technologies, inc. AMD FSR Upscaling, Frame Generation, Ray Regeneration, and Radiance Caching.
gpuopen.com
November 5, 2026 at 1:01 AM
Join pixel dev pioneers.
BEEP-8 = C/C++, 4MHz ARM, 1MB RAM, 60fps, browser-based. SDK free — call for retro builders!

#PixelArt #RetroGame #IndieDev #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 5, 2026 at 6:14 PM
Hello World from Python SDK
November 4, 2026 at 4:29 PM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 AM
Back-to-basics dev kit.
BEEP-8: 4MHz ARM CPU, 1MB RAM, browser console, 60fps. SDK free — we need retro makers!

#beep8 #PixelArt #IndieDev #Cplusplus #RetroGame #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:11 PM
Browser retro joy, free SDK.
BEEP-8 runs with ARM 4MHz + 1MB RAM at 60fps in C/C++. Recruiting devs!

#IndieDev #PixelArt #RetroGame #beep8 #Cplusplus #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 5:46 AM
They made SDK good
November 4, 2026 at 8:28 PM
one shot left to win Buckshot Roulette, and in VR you're sitting right at the dealer's table for it. made this for OMVION with the REFRACT SDK #gamedev

Check out the REFRACT SDK: https://omvion.org/t/c/sqNEIE4ua/0
November 5, 2026 at 7:00 AM
BEEP-8 strips dev back to essentials:
C/C++ coding, ARM 4MHz, 1MB RAM, browser-based, 60fps. SDK free to use — looking for pixel game creators!

#PixelArt #RetroGame #beep8 #IndieDev #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 5, 2026 at 6:13 AM
We fixed the issues some people were having with installing the Resonite Unity SDK UPM through package manger.

If you ran into those, just update the package in Unity Editor.

If you're doing a fresh install, use this Git URL: github.com/Yellow-Dog-M...

#Resonite #gamedev #socialVR #Unity
Resonite.UnitySDK/Packages/ResoniteSDK at main · Yellow-Dog-Man/Resonite.UnitySDK
Unity SDK for Resonite social VR sandbox, allowing real-time building through the Unity Editor - Yellow-Dog-Man/Resonite.UnitySDK
github.com
November 3, 2026 at 7:46 PM
All three telemetry signals are now stable in #OpenTelemetry JavaScript!

In addition to this milestone, SDK 3.0 includes dual ESM and CommonJS exports, partial support for complex attributes, and a simpler tracing SDK.

See what’s new before upgrading:
buff.ly/7F3lc8D
Announcing the OpenTelemetry JavaScript SDK 3.0
OpenTelemetry JavaScript has released SDK 3.0 (stable v3.0.0 packages and experimental v0.300.0 packages) and API 1.10.0. Migration guide For a detailed description of breaking changes, see the…
buff.ly
November 5, 2026 at 4:58 PM
📦 tibor-src/xai-sdk-php v0.2.8

Unofficial PHP port of the experimental SpaceXSI TypeScript SDK (@xai-official/sdk).

🔗 https://github.com/tibor-src/xai-sdk-php
November 4, 2026 at 3:17 AM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 PM
BEEP-8: call for C/C++ coders.
ARM 4MHz, 1MB RAM, 60fps, browser fantasy console. Free SDK — join our retro dev team!

#RetroGame #PixelArt #IndieDev #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:10 AM
"That pattern suggests a person rather than a public guest Wi-Fi network: someone regularly on the White House network late into the evening, whose device is infected with a proxy SDK. "

Lol. Lmao. @frcolumba.bsky.social
November 5, 2026 at 2:31 AM
I'm using tldraw for the annotations, a truly fantastic canvas.

tldraw.dev
tldraw: Infinite Canvas SDK for React
The tldraw SDK provides tools, services, and APIs to build beautiful whiteboards and infinite canvas applications with real-time collaboration and a powerful React-based canvas.
tldraw.dev
November 5, 2026 at 5:27 PM
For those curious, yes, there is a unity SDK for resonite now so you don't have to set up a avatar in resonite itself. I still recommend at some point learning how to do stuff in the game itself, this SDK will make it a lot easier. youtu.be/NuCjTnjosM0?... tutorial a bud made.
Resonite - Unity SDK Avatar Setup [Tutorial]
YouTube video by Flux
youtu.be
October 29, 2026 at 5:42 PM
AI worlds on VRChat are going to get so much worse the moment the SDK updates to Unity 6, which I suspect will be soon.

Unity 6's MCP will allow AI to work directly in Unity.

The amount of slop is going to get leagues worse.

🐘 < address his ass
November 4, 2026 at 10:59 PM
You can import basic avatars in the STF file format into #Resonite ! (With the help of its Unity SDK)

The feet on this one look a little wrong, but I'll get behind that^^

#socialvr #foss #gamedev
November 4, 2026 at 7:47 PM
Workflow SDK adds idempotent starts | Vercel News
Workflow SDK adds idempotent starts - Vercel
Workflow SDK start() can now claim a hook token atomically. Duplicate starts with the same token throw HookConflictError and never become a run.
vercel.com
November 4, 2026 at 7:14 PM
📦 tencentcloud/aiart 3.0.1694

TencentCloudApi php sdk aiart

🔗 https://github.com/tencentcloud-sdk-php/aiart
November 3, 2026 at 3:59 AM
new OMVION video: Buckshot Roulette in VR. i say the plan out loud, then go for the saw gamble and the room cheers. you're sitting right at the table, it's the game's own scene. building REFRACT SDK toward this #gamedev

Check out the REFRACT SDK: https://omvion.org/t/c/s3hvjx0Qb/0
November 4, 2026 at 7:19 AM