Check out my smhup PolyGunR.
PolyGunR is a top-down / isometric / phsyics-based shooter, from the co-designer of The Strike Series.
Check out my smhup PolyGunR.
PolyGunR is a top-down / isometric / phsyics-based shooter, from the co-designer of The Strike Series.
Touhou's stages tend to have far less physical hazards or big enemies. While big faries exist. More traditional smhup have bulky tanks or stationary enemies tied the background.
Touhou's stages tend to have far less physical hazards or big enemies. While big faries exist. More traditional smhup have bulky tanks or stationary enemies tied the background.
Thunder Blade (1988) sur Master System.
Premier smhup sur SMS. Malgré les éléments retirés (pour la bonne cause) lors de l'adaptation, un chouette titre que j'ai terminé à l'époque. J'adorais le stage 3 (au-dessus de l'eau) et 5 (Usine). www.youtube.com/watch?v=za4O...
Thunder Blade (1988) sur Master System.
Premier smhup sur SMS. Malgré les éléments retirés (pour la bonne cause) lors de l'adaptation, un chouette titre que j'ai terminé à l'époque. J'adorais le stage 3 (au-dessus de l'eau) et 5 (Usine). www.youtube.com/watch?v=za4O...
In terms of pacing, you generally a touhou boss fight is longer than say a normal stage CAVE boss fight. This is a common critique of the TH games from smhup heads bc they believe the spellcard presentation slows the game too much.
In terms of pacing, you generally a touhou boss fight is longer than say a normal stage CAVE boss fight. This is a common critique of the TH games from smhup heads bc they believe the spellcard presentation slows the game too much.
In one he states he believes the "CAVE" smhup genre is practically dead.
Which is why multiple times he goes : "I'm making these games for myself".
In one he states he believes the "CAVE" smhup genre is practically dead.
Which is why multiple times he goes : "I'm making these games for myself".
store.steampowered.com/app/790060/T...
Some games in that genres have limited credits.
Some games in that genres have limited credits.
I've adored the Psyvariar series since 2003. I'd have been happy with it's return being decent. Thanks to @bananabytes.bsky.social clear love for the game, we get much more than 'decent'!
report.wand.com/reviews/psyv...
#shmups #smhup
I've adored the Psyvariar series since 2003. I'd have been happy with it's return being decent. Thanks to @bananabytes.bsky.social clear love for the game, we get much more than 'decent'!
report.wand.com/reviews/psyv...
#shmups #smhup
preorder today: vgnysoft.com/lp-stellarinterface
#Smhup
preorder today: vgnysoft.com/lp-stellarinterface
#Smhup
Which is probaly the most lingering negative aspect of Gradius V tbh.
Which is probaly the most lingering negative aspect of Gradius V tbh.