#SWOLECEROR
it keeps happeniwhat do you call a buff wizard

swoleceror
January 3, 2025 at 2:29 PM
SWOLECEROR: Chapter 1
Coming soon™(in Valve time).
#SWOLECEROR #sbox #s&box
May 27, 2026 at 5:58 AM
#SWOLECEROR COVER ART JUST DROPPED
Artist: breekio.com - support her!

#sbox #s&box #s8box
#art #coverart #indiedev #gamedev
August 12, 2026 at 4:42 AM
Made a sound entity(like "ambient_generic") supporting all engine-compatible file types, specific overrides, weighted randomness and inputs from my Hammer I/O-esque logic system.
#SWOLECEROR #gamedev #indiedev #sbox #s&box
June 1, 2026 at 11:59 PM
Infinitely branching state machines using nodes that can execute scripts and Hammer-esque I/O all without writing any game code whatsoever. Entities include counters, timers, math operations, conditional logic and advanced triggers.
#SWOLECEROR #indiedev #gamedev #sbox #s&box
June 7, 2026 at 12:53 AM
Made a simple enumerated state machine logic entity. It selects states to run powerful, easily defined custom functions. Tomorrow I'm reworking it to be an infinite network of nodes; think of Source 2 AnimGraph except it makes any fuckin' sense.
#SWOLECEROR #indiedev #gamedev #programming #sbox
June 5, 2026 at 5:15 AM
SWOLECEROR: MUSCLE WIZARD
"Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS"
Just released for the s&box June 2025 game jam!
sbox.game/vidya/swolec...
#sbox #gamedev #buff #wizard #punches #goblins
June 30, 2025 at 7:48 PM
Added custom methods to my infinite node network that has recursive state machine support. Nodes are now basically components with Hammer-esque I/O. Easy to implement, all without touching any game code.
Next up: a DDR machine with actual scoring.
#SWOLECEROR #gamedev #indiedev #sbox #s&box #s8box
June 8, 2026 at 11:59 PM
Almost done turning my limited state machine into a practically infinite network of very capable logical nodes with powerful custom functions that you can easily configure just like Hammer entities.
A brilliant networking professional taught me today.
#SWOLECEROR #indiedev #gamedev #sbox #s&box
June 6, 2026 at 5:15 AM
Decided to work on(not done yet) a dance machine to show off how all of it could be done in-scene with a Source-like entity suite without touching any code whatsoever. Expect scoring with timed presses.
#SWOLECEROR #indiedev #gamedev #sbox #s&box #s8box
June 11, 2026 at 2:21 AM
one door opens, another goblin dies
#SWOLECEROR #sbox #s&box
May 27, 2026 at 3:02 AM
We heard you like punching goblins.
#swoleceror #sbox #s&box
May 25, 2026 at 10:45 PM
i wanted to make a funny/interesting video so i used the vine boom sound effect and ive been hearing it for an hour while testing and fixing a couple things. so you don't get an explanation. im taking a break. fuck this shit. but still..
#SWOLECEROR #indiedev #gamedev #sbox #s&box #s8box
June 8, 2026 at 1:04 AM
Here's a quick overview of the state of #SWOLECEROR including a couple looks at our logic system. It has counters, math operations and conditions so IIRC it really is a Turing complete #programming language.. with MS Paint ultraviolence.
#gamedev #sbox #s&box
June 1, 2026 at 4:59 PM
Added a timer entity(like "logic_timer") that can randomly delay and repeatedly execute logic similar to Hammer I/O and even run scripts. This video demonstrates how it can be set up and used by mappers. We full-on #programming now.
#SWOLECEROR #gamedev #indiedev #sbox #s&box
June 3, 2026 at 4:10 PM
The game jam version of SWOLECEROR had raving reviews. Our players might be excited learn we're revamping it with a full first chapter planned and a proper new codebase.

There will be blood. Goblins must die.
sbox.game/vidya/swolec... #sbox #s&box
May 25, 2026 at 5:10 AM
get rotated smelly goblin idiots
#SWOLECEROR #sbox #s&box #ifuckinghategoblins
May 26, 2026 at 12:57 AM
Sword and Swoleceror (flexes)
March 21, 2025 at 3:27 AM
Made a basic calculator using Game Fish's logic system with Hammer-like entities configured in-scene.
I imagine he's headbutting the wall to press the buttons.
#SWOLECEROR #sbox #s&box
May 29, 2026 at 9:26 PM
Absolutely in love with the idea of buff goat lady swoleceror bard.
February 9, 2025 at 7:23 PM
Added logic counters(like the "math_counter" Hammer entity) that can "write" their value to a text renderer. The logic system currently is like a limited Hammer I/O.
#SWOLECEROR #sbox #s&box
May 29, 2026 at 4:18 AM
Made a `logic_case`-like entity supporting complex conditions and number comparison(==, >= etc). You can basically make your own computer in-scene now.
So, uh.. SWOLCEROR is now officially Turing complete!
#SWOLECEROR #sbox #s&box
May 30, 2026 at 11:32 PM
Why don't you grapple you some goblins?
#swoleceror #sbox #s&box
May 26, 2026 at 8:18 PM
Engineered an automatic goblin golfing machine using Game Fish's logic system. It makes it super easy to configure activating, toggling, destroying and running scripts on targets from the inspector. It's a bit limited otherwise but I do plan to have it be similar to Hammer.
#SWOLECEROR #sbox #s&box
May 28, 2026 at 4:45 AM
think i'll get a strike?
maybe if my computer doesn't ignite..
#SWOLECEROR #sbox #s&box
May 27, 2026 at 5:50 AM