#Scripting
it used ai assisted scripting . hands in my pockets.
ohh my god the rip that just dropped on xma
November 7, 2026 at 2:40 AM
its going like this in the scripting mines
November 2, 2026 at 11:21 PM
His russian language skills in file systems and scripting were useful for the system administration of elmo's Yandex servers before Zelensky blew them up.
November 6, 2026 at 7:26 AM
Now we're kickin'.

I spent more time on this when I should have been scripting other things lol.

#gbstudio #gameboy #indiegame #indiedev #gamedev #retrogaming #retrogames #pixelart
November 5, 2026 at 9:55 PM
taking a break from scripting to rp, niyatha my beloved
November 6, 2026 at 9:36 PM
And the thing is, even with a fanatically devoted modding community, the extensibility of Skyrim is... not great?

Almost any mod that wants to do anything interesting needs to employ functions from SKSE (Skyrim Script Extender) because the scripting system in the base game is so limited.
November 6, 2026 at 6:02 PM
OFF FOR MY SHIFT AT MAKING COMICS I SURE HOPE THERES NO SCRIPTING TO BE DONE IN THERE
November 7, 2026 at 6:08 PM
This implies that Bethesda changed the game's executable so much that the old versions simply weren't compatible (not exactly surprising, to be fair), but didn't integrate any of the new scripting functions that SKSE introduced despite having had five years to consider what modders might need.
November 6, 2026 at 6:09 PM
I hope anyone unfamiliar doesn’t assume bc I don’t write code it means I’m using a chatbot but nah, there’s a plugin that lets you do all the scripting thru nodes and it’s ONLY for unity 😭
November 7, 2026 at 12:40 AM
The writers of Silicon Valley really have to put their pens down and stop scripting our reality.
November 5, 2026 at 2:29 PM
I have been avoiding working on my new project comic script because I've hit the difficult part of sewing together the order of operations of scenes and when/how to reveal information lol 💀 I'm in scripting hell light a candle for me
November 7, 2026 at 3:39 PM
okay this has turned into a Rust+GPUI control center for my monitor, plus a CLI interface for scripting.

It will likely work on other BenQ monitors too, bc it checks your monitor's capabilities. no guarantees but this is pretty good so far.
November 7, 2026 at 4:21 PM
girl who's sick of scripting cutscenes
November 3, 2026 at 9:04 AM
Probably gonna log off for the day and try to power through scripting 10 pages of my next GN. Really not in the mood for breathless Election Day updates.

Come get me when the "I've Seen Enough" guy posts.
November 3, 2026 at 8:05 AM
Scripting ✅
Animatic ✅
Brainstorming session ✅
Doodling ✅

Productive day……and expecting big news tomorrow
November 5, 2026 at 11:48 PM
The people who were capable of saying that to him are years gone from positions in SpaceX. I remember when they were a plucky company that everybody on the kerbalspaceprogram subreddit was watching and building reusable rockets with kerbalos scripting. Different times.
November 6, 2026 at 2:46 AM
Literally scripting a CMV right now, I'm committed 😂🙏🏼
November 4, 2026 at 4:37 PM
vaguely scripting out tbe sex scene in wip so i can get back to my true passion of describing buttons
November 6, 2026 at 10:37 PM
Pokemon Emerald: Starfall Version Devlog 19:
-guess who promised themself 0 scripting on thos project because it was "out of scope" and had to do scripting anyways to salvage some moves and other shit today? Meee!
-Paras no longer evolves in the super cool way I had planned because the game engine
Pokemon Emerald: Starfall Version Devlog 18:
-Altered quite a bit of dialogue for the sake of world building and fluff/entertainment.
-Removed all switch moves, not working as intended. Changed some other moves to do other things as they aren't working as intended. The system is even more limited
Pokemon Emerald: Starfall Version Devlog 17
-I have made a good bit of progress and am proud of myself. However I am not sharing anymore with anyone until after @vidyagames.live redebut on 11/6 and then after the following Monday 11/9.
November 6, 2026 at 7:25 AM
i've seen this in level scripting, on individual interactable objects, in menus - objects or buttons will remain active when they shouldn't be, animated bits will get left in invalid positions, sometimes chains of level sequencing logic will break
November 6, 2026 at 3:25 PM
it is a fucking miracle i managed to make any progress scripting today before the painkillers caught up to me
November 5, 2026 at 10:08 PM
I just spent 3 hours scripting what looks suspiciously like furry commentary videos. Oh no.
November 6, 2026 at 11:57 PM
Bubble Princesses (And The Amateur Virgins Who Love Them)

youtu.be/irr4DApmt94
Bubble Princesses (And The Amateur Virgins Who Love Them)
YouTube video by Scripting Japan
youtu.be
November 7, 2026 at 12:02 AM
Just a short 1 page fic with picture she said, it'll be quick she said. *Scripting what is probably page 3...* >.>
November 5, 2026 at 9:54 AM
Indie Unity devs: what's the hardest part of making a card game in Unity?

Card data? Deck management? Repetitive C# scripting?

#IndieDev #GameDev #Unity
November 4, 2026 at 5:49 PM