📺: Wizardry: Proving Grounds of the Mad Overlord/MacWizardry, Sirtech, 1981/5 (Mac version)
📺: Wizardry: Proving Grounds of the Mad Overlord/MacWizardry, Sirtech, 1981/5 (Mac version)
Also, a wild Robert Woodhead appears!
www.gematsu.com/2026/05/atar...
Also, a wild Robert Woodhead appears!
・Wizardry外伝(Ascii製Wiz)にSirtechのクレジットが入ってる事
Wizardryの名称など諸々の使用でSirTechのクレジットが入るのは当然ではあるんだけど逆に考えると和製WizであってもSirTechのクレジットが入ると不思議な付加価値を感じてしまう
・Wizardry外伝(Ascii製Wiz)にSirtechのクレジットが入ってる事
Wizardryの名称など諸々の使用でSirTechのクレジットが入るのは当然ではあるんだけど逆に考えると和製WizであってもSirTechのクレジットが入ると不思議な付加価値を感じてしまう
A vast continent became a procedurally generated playground in this incredibly ambitious RPG. Designer, Ted Peterson, recalled in a 2001 interview Wizardry's SirTech "laughing at us for thinking we could do it."
A vast continent became a procedurally generated playground in this incredibly ambitious RPG. Designer, Ted Peterson, recalled in a 2001 interview Wizardry's SirTech "laughing at us for thinking we could do it."
Amidst highs and lows, the series' massive worlds drew in generations of adventurers to see just where the next quest would take them.
Happy 30th, Elder Scrolls!
Amidst highs and lows, the series' massive worlds drew in generations of adventurers to see just where the next quest would take them.
Happy 30th, Elder Scrolls!
La compañera @lurnoise.bsky.social me ha compartido una guía/manual del juego con todas las ilustras, sus versiones en pixel art, y con mil extras (con más ilustras). Una pasada.
Os lo dejo por aquí. Disfrútenlo y dnele las gracias a Lur! Mil gracias!
archive.org/details/wiz1...
La compañera @lurnoise.bsky.social me ha compartido una guía/manual del juego con todas las ilustras, sus versiones en pixel art, y con mil extras (con más ilustras). Una pasada.
Os lo dejo por aquí. Disfrútenlo y dnele las gracias a Lur! Mil gracias!
archive.org/details/wiz1...
(and the story of SirTech is fascinating too, albeit in a "shit like this probably will never happen again" sense)
(and the story of SirTech is fascinating too, albeit in a "shit like this probably will never happen again" sense)
thinkin something for a game along the lines of late sirtech-era wizardry because it's been a recurring thought while working on other projects
thinkin something for a game along the lines of late sirtech-era wizardry because it's been a recurring thought while working on other projects
cliffracers.com
cliffracers.com