for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date sept 27/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date sept 27/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date oct 3rd/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date oct 3rd/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date oct 18/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date oct 18/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
R: Rendered w/ Softimage 3D hardware renderer.
"Softimage 3D" was the 3D app we used for the developing back then. Also the room is from the Otherworld school I did the modeling & the level design at that time.
I didn't dislike the graphic/resolution of PS1.
R: Rendered w/ Softimage 3D hardware renderer.
"Softimage 3D" was the 3D app we used for the developing back then. Also the room is from the Otherworld school I did the modeling & the level design at that time.
I didn't dislike the graphic/resolution of PS1.
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date nov 15/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date nov 15/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date nov 04/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘
incept date nov 04/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
"I'm clueless when it comes to Softimage.
Just imagine there's an open book here.
With a picture of a hunter. And a lizard with its mouth open wide."
"I'm clueless when it comes to Softimage.
Just imagine there's an open book here.
With a picture of a hunter. And a lizard with its mouth open wide."
#anime #鉄コン筋クリート #AmerBeton
#anime #鉄コン筋クリート #AmerBeton
x.com/makoosa/stat...
youtu.be/sIsYIp3wknY...
x.com/makoosa/stat...
youtu.be/sIsYIp3wknY...
www.youtube.com/watch?v=JaNg...
www.youtube.com/watch?v=JaNg...
#TEKKONKINKREET #AMERBETON #鉄コン筋クリート #anime #animebg #toonrender #softimage
#TEKKONKINKREET #AMERBETON #鉄コン筋クリート #anime #animebg #toonrender #softimage
To promote Test Drive 5, for whatever reason, Accolade sent out screenshots of their SoftImage 3D development environments showing the tracks and cars being modeled
To promote Test Drive 5, for whatever reason, Accolade sent out screenshots of their SoftImage 3D development environments showing the tracks and cars being modeled
#Softimage had amazing UI for this, still unsurpassed!
#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二 #XSI
#Softimage had amazing UI for this, still unsurpassed!
#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二 #XSI
Right: A screenshot from the real time rendering scene in the 3DCG app. Also for the 1st OG SH2 trailer at TGS 2000
Right: A screenshot from the real time rendering scene in the 3DCG app. Also for the 1st OG SH2 trailer at TGS 2000
some of these backgrounds have detail that rivals any modern AAAA game.
what kind of insane workflows did they have going in softimage/etc to make their dev pipeline viable?
some of these backgrounds have detail that rivals any modern AAAA game.
what kind of insane workflows did they have going in softimage/etc to make their dev pipeline viable?