bsky.app/profile/allc...
additionally, Natsume's given them a ton of design docs, viewable raw or translated into English
bsky.app/profile/allc...
There is no Solbrain, only Shatterhand.
There is no Solbrain, only Shatterhand.
gamemanual.midnightmeattrain.com/entry/%E7%89...
gamemanual.midnightmeattrain.com/entry/%E7%89...
there's also the fact that Jaleco's only attached to Shatterhand—Solbrain was published by a different company, and Natsume owns the software
there's also the fact that Jaleco's only attached to Shatterhand—Solbrain was published by a different company, and Natsume owns the software
好評発売中の『妖精物語ロッド・ランド』✨
そして今後発売の3本は!
✅NES発・サイバネティック・ハンド・アクション
9月発売『SHATTERHAND』(シャッターハンド)
✅ハイジャンプ探索アクションRPG
2026年発売『エスパ冒険隊 魔王の砦』
✅知恵と変身の冒険アクション
2027年発売『ふしぎなブロビー ブロバニアの危機』
公式サイト🔽
city-connection.co.jp/jalecolle/
but yeah I think playing both (and watching Super Rescue Solbrain) also becomes pretty obvious this is the case - the mechanics don't really make any sense as a Solbrain game, the differences in the JP ver feel pretty hacked together
but yeah I think playing both (and watching Super Rescue Solbrain) also becomes pretty obvious this is the case - the mechanics don't really make any sense as a Solbrain game, the differences in the JP ver feel pretty hacked together
Would be nice if somebody from Natsume could get into this game's development history. Would love to hear about it.
Would be nice if somebody from Natsume could get into this game's development history. Would love to hear about it.