2x speedup - amazing!!!
5x speedup - somebody fucked up
2x speedup - amazing!!!
5x speedup - somebody fucked up
It's the biggest TS announcement I can remember.
www.totaltypescript.com/typescript-a...
It's the biggest TS announcement I can remember.
www.totaltypescript.com/typescript-a...
I guess the lesson is that hashtables are *fast*
I guess the lesson is that hashtables are *fast*
gistpreview.github.io?f40971b69302...
gistpreview.github.io?f40971b69302...
* Significant speedup after fixing bug where everything got measured twice.
Issues
* Cuts are broken.
* Significant speedup after fixing bug where everything got measured twice.
Issues
* Cuts are broken.
1. It seems likely that for some important settings, recent AI tooling has not increased productivity (and may in fact decrease it).
2. Self-reports of speedup are unreliable—to understand AI’s impact on productivity, we need experiments in the wild.
1. It seems likely that for some important settings, recent AI tooling has not increased productivity (and may in fact decrease it).
2. Self-reports of speedup are unreliable—to understand AI’s impact on productivity, we need experiments in the wild.
An IO-aware implementation of exact k-means that rethinks the algorithm around modern GPU bottlenecks. Flash-KMeans achieves 30x speedup over cuML and 200x speedup over FAISS.
Paper: arxiv.org/abs/2603.09229
Code: github.com/svg-project/...
An IO-aware implementation of exact k-means that rethinks the algorithm around modern GPU bottlenecks. Flash-KMeans achieves 30x speedup over cuML and 200x speedup over FAISS.
Paper: arxiv.org/abs/2603.09229
Code: github.com/svg-project/...
Added partial/offscreen quad rendering - was painfull coding.
Massively unrolled the line filling code for quads/triangles , 15-20% speedup.
Implemented an algorithm to account for fluctuating framerate for Z forward movement - it partially works.
Getting there !
Added partial/offscreen quad rendering - was painfull coding.
Massively unrolled the line filling code for quads/triangles , 15-20% speedup.
Implemented an algorithm to account for fluctuating framerate for Z forward movement - it partially works.
Getting there !