#SpriteEditorForDS
Likely to investigate, but unsure about the *capacitive* stylus for #SpriteEditorForDS :-/
Somehow, a "one more thing" reveal being an integrated stylus felt so right.

Anbernic officially revealed their RG DS Plus line of handhelds today, boasting screens 4x the resolution of the original DS, enhanced performance for emulated DS experiences, and more!

www.youtube.com/watch?v=e_ZB...
ANBERNIC RG DS Plus | Dual Screens, True Brilliance
YouTube video by ANBERNIC
www.youtube.com
September 4, 2026 at 5:59 AM
I should definitely advertise #LevelEditorForDS #SpriteEditorForDS and #AnimEditorForDS with something like that :P
September 4, 2026 at 5:56 AM
#SpriteEditorForDS faces such impressive competition ...

Wait, doesn't that you make feel like sylvainhb.blogspot.com/search/label... should get a Master System prototype ?
April 24, 2026 at 10:15 AM
There you are. Real pictures of #SpriteEditorForDS .. at last. My oldest homebrew for #NintendoDS.
February 7, 2026 at 2:09 PM
my #SpriteEditorForDS let me see 32x32 grid freely over any 8x8 position within the current page of tiles. I'm mostly doing sidescrolling games, so a 64-pixels wide page allow me to make objects with 16xH "edge" blocks and a 32xH "interior" made 16x16 tiles that can be freely swapped or repeated.
February 6, 2026 at 8:28 AM
okay ... so here's teasing #1 ;)

(okay, auto-cropping is just inexistent on my tools. Either it's aligned on 16x16 grid and SpriteEditor/bin/imlib2spr.pl cast-a-venture.png venture.spr --nomap --nopack --blocksize=16 does the job ... or you'll have to fix things manually in #SpriteEditorForDS :P )
March 21, 2025 at 4:13 PM
got some "big smashing punch" #pixelart ready to join sylvainhb.blogspot.com/search/label... ... at last !

(it happens in #SpriteEditorForDS, by the way :)
February 16, 2025 at 9:31 PM