#SpriteLoop
#SpriteLoop 0.15.0 is out! Artwork can now bend, wave and squash with meshes, parts can be masked, and pixel art stays crisp. Plus #Defold extension 0.16.0-alpha with masks and 1.14.1 support.

DevLog: balkanramgames.itch.io/spriteloop/d...

#2d #animation #gamedevtools #indiedev #solodev
November 8, 2026 at 5:19 PM
I managed to recreate the helltaker chibi dance with my sona!

I used #SpriteLoop made by the talented @balkanramgames.bsky.social. Ive always wanted to try sprite animation, and this program rocks; so huge shoutout to them for making this possible!

Now I want to make more dancing chibis~
November 9, 2026 at 3:32 AM
October 13, 2026 at 7:21 AM
Pixel art and mesh deformations? 🐉

Experimenting with pixel art support in #SpriteLoop and #Defold!

#2d #animation #gamedevtools #indiedev #solodev
October 8, 2026 at 11:18 AM
Another test with #spriteloop ( animation tool made by
@balkanramgames.bsky.social )

Tried to be quick so I can figure out what's the best workflow I'd like to use (drawing, cutting, importing and actually placing keyframes).
October 3, 2026 at 4:06 PM
I think can be useful (despite being too niche?).
In this project of mine, per example, I would use SpriteLoop to import the parts of a full sprite (128x128px) and give some movements. Your tool makes it more easy than doing directly on my drawing program.

Antialising defeats this workflow :(
October 3, 2026 at 4:42 PM
And also on the Variants system - the use case in the example video I think it's specific to their system where each animation frame have to be build, by hand, with different parts (it can't animate rotate/scale, eg).
Totally different approach than SpriteLoop.

//sry for blasting replies 😁
October 3, 2026 at 5:38 PM
I’m working on mesh deformation for #SpriteLoop and I’m curious what kind of mesh bending would actually be useful for your game animations?

What would you want to animate with it? Would love to hear some real use cases?

#2d #animation #gamedevtools #indiedev #solodev
September 28, 2026 at 4:38 PM
Here's a workflow test I tried this weekend (I'll try use SpriteLoop to animate the #pixelart of my prototype-game).

I would love to have a super-basic way to place three pins on the antenna (base, middle, tip) so I can add some bounce to it.
September 28, 2026 at 6:18 PM
Transform handles now stay visible even when a part is moved outside the canvas, with an outline showing where the image is.

Also switching to more traditional transform handles.

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev
September 27, 2026 at 5:02 PM
SpriteLoop is now on the Defold Asset Portal! 🎨✨

It is a free 2D cut-out animation tool with a dedicated Defold integration, including native playback, editor support, events, skins, variants, tinting, Lua helpers and more.

defold.com/assets/sprit...

#MadeWithDefold #gamedev #indiedev
September 22, 2026 at 12:25 PM
On Saturday, 3 more talks are coming to our small Defold Conference before the #DefoldGameJam 2026!

Join us today! We’ll start at 17:00 CEST:

1️⃣ SpriteLoop - 2D animation workflow with Samuil

2️⃣ Poki talk + Q&A with Erik

3️⃣ Photon talk + Q&A with Luke

Details: itch.io/jam/defold-g...
September 18, 2026 at 10:13 PM
Nothing suspicious going on here. Just some perfectly rigid images.

Definitely no meshes involved.

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev
September 17, 2026 at 4:27 PM
Looking forward to this! I’ll be sharing why I built #SpriteLoop, how the workflow works, and how you can use it with #Defold.

See you on September 19!
We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤

Samuil Goranov from Balkan Ram Games will join us with a presentation about:

SpriteLoop: 2D animation workflow for Defold

Mark the date! 🗓️

September 19, 2026 5:00 PM - 6:00 PM (CEST)
September 9, 2026 at 9:44 AM
We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤

Samuil Goranov from Balkan Ram Games will join us with a presentation about:

SpriteLoop: 2D animation workflow for Defold

Mark the date! 🗓️

September 19, 2026 5:00 PM - 6:00 PM (CEST)
September 9, 2026 at 9:39 AM
I'm also going to support sprite loop, as it's a good basic animator for free. And it's developer has been pretty awesome.
balkanramgames.itch.io/spriteloop
SpriteLoop by BalkanRamGames
2D cutout rigging and sprite animation for games, prototypes, and jams.
balkanramgames.itch.io
September 7, 2026 at 7:45 AM
SpriteLoop just passed 2,000 downloads! 🎉

Meanwhile, I've been preparing some new animations for something coming up later this month 👀

Thanks to everyone who's tried SpriteLoop!

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev
September 6, 2026 at 9:51 AM
New SpriteLoop community integrations are starting to pop up!

There are now community-made plugins for Phaser, Solar2D, Construct 3, Godot and Unity.

balkanramgames.itch.io/spriteloop/d...

#SpriteLoop #2d #aniamtion #Phaser #Solar2D #Construct3 #Godot #Unity #indiedev #gamedevtools
Community Integrations & Tools
The SpriteLoop community has already started building integrations for different game engines and workflows. This page collects those projects in one place and will be updated as more become available...
balkanramgames.itch.io
August 27, 2026 at 7:03 PM
Spriteloop is a project by @balkanramgames.bsky.social 🙇
August 22, 2026 at 8:17 PM
Giving a more realistic test on #Spriteloop ; functions and UI are solid!

The only points of friction I've encountered for my workflow:

- Transform/Scale operation and handles could be closer to the other apps

- separated tracks for properties would be helpful

#gamedev #indiedev
August 22, 2026 at 8:16 PM
It’s been an interesting week for #SpriteLoop.

A new update, a feature on YouTube, lots of positive feedback, and people are already working on integrations for their favorite game engines.

It's really cool to see the interest around this little project. Thank you! ❤️

#gamedev #gamedevtools
August 20, 2026 at 6:56 AM
これはなかなか良い無料2Dアニメーションツール。
現実的でもFlashの基本機能に相当するものは揃っている。
Unityインポートがないのは残念だけど、いずれ実装されるでしょう。

balkanramgames.itch.io/spriteloop
SpriteLoop by BalkanRamGames
2D cutout rigging and sprite animation for games, prototypes, and jams.
balkanramgames.itch.io
August 19, 2026 at 11:14 AM
since spriteloop was a bust i tried another one which is Spriter (free version), was created in 2014 so i thought would use this instead. (also the gif size was small)

its also on Steam and i wished list it here instead of actually buying it.
August 15, 2026 at 11:54 PM
Fuck that ruined my momentum using the software this was my alternative to spine or whatever 2d rig software. How tf is this AI assistant to spriteloop???
August 15, 2026 at 10:29 PM