#Stage0
there are a few bootstrapping wikis with all the cool info
basically you can compile gcc as long as you can write down some bytes in a file (to make the very first assembler step)
bootstrapping.miraheze.org/wiki/Stage0
Stage0
bootstrapping.miraheze.org
June 5, 2024 at 6:15 PM
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 26:29 by ARMS08Yuki
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 26:29 by ARMS08Yuki
www.speedrun.com
February 12, 2025 at 9:46 AM
亜空間遊泳とSTAGE0だけだったわ
March 14, 2026 at 12:31 PM
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] in 28:36 by R-0109
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] in 28:36 by R-0109
www.speedrun.com
January 29, 2025 at 4:20 PM
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 27:21 by fonsi00101
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 27:21 by fonsi00101
www.speedrun.com
February 5, 2025 at 11:30 AM
gdc 10 (stage0) on netbsd 11...
September 20, 2026 at 12:41 AM
New #1 run in Tokyo Xtreme Racer(2025) - New Game+ (STAGE0(C1), Limited(60FPS))
By armoredcyrax in 23m 18s
Run link: http://www.speedrun.com/txr2025/run/y403odkz

#txrseries#worldrecord#wr
October 8, 2025 at 3:45 AM
I tested my own instructions how to build GDC on NetBSD 10 and got stage0 and stage1 correctly (I want to nail the wording). Will test final tomorrow or later this week. Once that's done, see if I can compile gdmd and maybe DUB.

Published a repo with instructions and patches for the moment
March 13, 2026 at 2:06 AM
New #1 run in Tokyo Xtreme Racer(2025) - New Game+ (STAGE0(C1), Limited(60FPS))
By armoredcyrax in 24:56
Run link: http://www.speedrun.com/txr2025/run/yl549v2z

#txrseries
October 5, 2025 at 3:27 PM
stage0 is a minimal c compiler made entirely within x86 assembly – basically a way to get c code compiled if zero binaries existed for ur system
April 10, 2025 at 12:53 AM
組織診の結果は……

癌でしたー!

が、現段階ではstage0の超早期らしく、手術とホルモン療法で完治が目指せるとのこと。

頑張るぞー✊✊
November 29, 2024 at 8:19 AM
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 28:27 by Yoshi_l
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 28:27 by Yoshi_l
www.speedrun.com
February 1, 2025 at 8:43 AM
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 27:48 by R-0109
Tokyo Xtreme Racer(2025) - Early Access [STAGE0(C1)] [Limited(60FPS)] in 27:48 by R-0109
www.speedrun.com
February 3, 2025 at 2:53 AM
Tokyo Xtreme Racer(2025) - New Game [STAGE0(C1)] [ENJOY] [PC/60FPS] in 23:36 by R-0109
Tokyo Xtreme Racer(2025) - New Game [STAGE0(C1)] [ENJOY] [PC/60FPS] in 23:36 by R-0109
www.speedrun.com
August 17, 2026 at 2:25 PM
all your build (stage0) dependencies are cached, and only the host/target (stage1) dependencies get rebuilt.

`glibc-2.27` could be pulled from the 18.09 nixpkgs snapshot and integrated into the 21.11 snapshot that we were basing our mainline development environment off of.
November 13, 2024 at 6:20 PM
Not only that, the EU needs to start using and standardizing stage0 operating system generation -initialized by a european citizen- to protect ourselves from superpower agencies. The EU also needs to divest from USA developed hardware (Intel,AMD) and leverage open hardware tech, such as Risc-V.
Fat chance of #Greece doing that. Also, the #EU needs to start seriously funding #LibreOffice & other critical #EU-based #FOSS projects & ditch #Microsoft #Oracle etc.
March 22, 2025 at 2:35 PM
Hat fiaim es lanyaim, anyukaim es apukaim. Az elkovetkezendo 1 hetben lesz egy friss infom amit majd megosztok. Csak most annyira le vagyok lombozva. #stage0
May 20, 2025 at 10:19 PM
Eeeuuuuhh… j’ai pas vu grand-chose de bcp plus avancé côté Maia que côté Latitude 😏

On a vu un remplissage cryo en 2023, un mockup de Prometheus y’a un an, des morceaux de réservoirs il y a un mois… voilà.
Pas de pathfinder, pas de stage0, pas de hopper, pas de grid fins, pas de legs, pas de barge…
July 8, 2025 at 10:25 AM
Fixed a handful of bugs this afternoon and the compiler project is now minimally self-hosting.

The stage2 compiler (compiled by the stage1 compiler, compiled by the stage0 transpiler) is now able to pass almost all the (admittedly limited) compilation tests.

github.com/swetland/spl

#Projects
February 27, 2026 at 8:00 AM
日本リージョンって大体どのチームにも応援したい選手がいるから毎回
アッここのチーム負けちゃうの…🥺ってなる
どっちが勝っても嬉しいけど悲しいぞね
学生チームはstage0が多分夏だから次回大会参加なのかな❓
March 31, 2026 at 10:06 AM
Wow! I saw your post, dd🌺! It's amazing that you tested your own instructions on how to build GDC on NetBSD 10 and successfully got stage0 and stage1! I'm sure you'll nail the wording. I'm cheering for your tests tomorrow! Compiling gdmd and DUB would be legendary! 😆🚀 I'm also so excited about
March 13, 2026 at 2:06 AM
MSX2版クォースでいずれもSTAGE0怪死選択でのSPEED0~5でのノーコンティニュークリア計6本を達成!
SPEED4までは失敗もほとんどなくあっさりノーコンテ達成できましたが、SPEED5から失敗回数も明らかに増えたことから、上位5速と下位5速で難易度がはっきり分かれているゲームだと思いましたw
February 13, 2025 at 9:04 AM
Empire v6.5 is live!
- 8 new modules across BOF/C#/PS/Python
- New C stager + PIC shellcode compiler for stage0 agent injection
- Patchless AMSI & ETW bypasses
- New Jobs tab on the agent page for managing background jobs
- Python 3.14 support
github.com/BC-SECURITY/...
GitHub - BC-SECURITY/Empire: Empire is a post-exploitation and adversary emulation framework that is used to aid Red Teams and Penetration Testers.
Empire is a post-exploitation and adversary emulation framework that is used to aid Red Teams and Penetration Testers. - BC-SECURITY/Empire
github.com
April 7, 2026 at 6:23 PM