#TechnicalAnimation
March 13, 2026 at 10:02 AM
Bouncebouncebouncebouncebounce 🎲🖱️

#Gamedev #Indiedev #Godot #Soulblaze #TechnicalAnimation
May 23, 2025 at 6:01 PM
Everybody loves a ROM test

ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
November 4, 2025 at 12:48 AM
Some fun rigging over the weekend

#mgearframework #technicalanimation #rigging #deadlock
March 9, 2026 at 3:40 PM
Rigging, rigging never changes...

#technicalanimation #animation
January 29, 2026 at 1:06 PM
Wednesday triple Shiv!

Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements.

#animation #rigging #technicalanimation #deadlock #mgearframework
May 13, 2026 at 10:30 AM
Hello Shiv my old friend, I've come to rig you again

#rigging #animation #technicalanimation #deadlock
March 5, 2026 at 3:57 AM
100% gratuitous rig feature
#rigging #animation #technicalanimation
February 22, 2026 at 7:24 PM
do you feel lucky punk?
#rigging #technicalanimation
September 11, 2025 at 3:32 AM
June 9, 2026 at 3:51 PM
Bashing together a rig component isolation feature for viewport declutter

#rigging #technicalanimation #mgearframework
March 25, 2026 at 4:34 PM
Cartoony revolver rig available on Gumroad. Link in reply

#animation #rigging #technicalanimation
September 12, 2025 at 9:35 PM
When rigging it's important to check your progress frequently using the Wiggle Test®

#rigging #technicalanimation #maya
February 3, 2026 at 1:36 PM
Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting
#mgearframework #rigging #technicalanimation
November 6, 2025 at 11:03 PM
Some highlights from 2025. An unexpected sabbatical year gave me time to advance my animation and technical animation skills.

2026 lets fuckin GO!

#animationvsanimator #animation #technicalanimation
January 7, 2026 at 12:25 AM
Project Murder Bird
How it started...
How it's going...
#unrealengine5 #proceduralanimation #technicalanimation
May 14, 2025 at 5:03 PM
Gaits for Dinobird: Walking, Running, and Sprinting. This was refreshingly straight forward compared to RootYaw and Jumping, and it works pretty well with the other systems with no nasty surprises. A good week!
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
July 11, 2025 at 10:07 PM
I started this animation a week ago as a "break" from another animation to show off the new Mutable plugin, but it took on a life of its own. Now Ramon Arango's Mukuru is a Customizable Character (Object) in #Unrealengine5.

#animation #technicalanimation
March 24, 2025 at 11:25 AM
How you automate anything, is how you automate everything... something something

#mgearframework #rigging #technicalanimation

"We Go Harder" - Laura Mvula, Mayra Andrade
November 17, 2025 at 1:15 AM
What began as a bug fix became a gameplay feature, Power slide to a Stop with just two nodes in the Stop State Update function.
#gamedevelopment #technicalanimation #UnrealEngine5 #IndieGameDev
December 3, 2024 at 2:14 PM
How it started... how it's going.
OC Collab w. @mrngreeny.bsky.social

Still much more to be done, and many more maya crashes, but making good and steady progress!

#mgear #rigging #technicalanimation
October 20, 2025 at 11:07 PM
⚡️ NEW: Help bring Star Citizen's characters and vehicles to life as a Technical Animator!

💼 Technical Animator
🏢 Cloud Imperium Games
🇬🇧 Manchester, UK
📄 Full Time
🎚️ Intermediate
#StarCitizen #TechnicalAnimation #GameDev #GamingJobs

Apply here 👇
hitmarker.net/jobs/cloud-...
hitmarker.net
July 13, 2026 at 11:15 PM
How do you animate wind?

Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute.

If the rig doesn't have dynamics, bake the curve, paste and offset!

#animation #thesixshooter #technicalanimation
January 15, 2026 at 9:28 PM
MRigs To UE5 Pt1
YouTube video by Noah
www.youtube.com
May 2, 2025 at 10:20 PM