#TextureMaps
You know what's extremely satisfying to #design in #3D? Corridors. Especially in #VR where you can actually walk down them. A solid set of #texturemaps or #trimsheets is paramount to getting great levels of detail without adding too much geometry for #optimization.

#Blender #ShipHappens #ComingSoon
December 18, 2024 at 5:30 AM
alright we're painting stylized texturemaps for 3d model eyes today.
still my favorite one i made recently, heart shaped pupils so kawaii (≧◡≦) ♡

(and we need custom shaders for it, cant forget the shaders haha)

I have some customization and eye shader compositing ideas to work through today
February 16, 2025 at 1:20 PM
Or should I write the texture mapper an slicer for the texturemaps with 9slice data...
January 23, 2026 at 8:49 AM
would it not be an idea to make the models and textures/texturemaps in blender and then set up the lighting and shaders in unity?
February 2, 2025 at 5:25 PM
Environmental assets ready for inspection! Observe the grain structure in the fog on the mountain pass versus the crisp ice textures on the island. These details define the scale of the composition. #EnvironmentDesign #TextureMaps #VisualArts pic.x.com/QQPeoRMx5O - https://x.com/Halleyapps/status...
February 18, 2026 at 7:51 AM
mentally unrolling bad bitches into texturemaps
January 29, 2025 at 9:04 PM