#TextureSet
@alberarts.bsky.social's new LeGato base and @kenzie.place's (free!) LeBasiques clothing pack are absolutely fantastic already, and I couldn't feel more at home :3

(Yes, I already made an entire custom textureset in like. 90 minutes, I'm *motivated*)
November 22, 2025 at 12:31 AM
July 30, 2026 at 6:04 PM
Man I love that textureset
April 12, 2025 at 7:29 AM
上っ面読んだだけだけど、Material Swapper Framework …ってのはTextureSetが必要ではなくなる?
なんか作る側とするとあんまり労力変わらんような気がするけど。解釈違いかな
March 26, 2026 at 9:47 AM
ColorID + MachineTools Study

About 4.5 Hours
1 2K UDIM 5 VertexColors for TextureSet Separation 1 Material 2K Tris You should be able to easily swap the colors and decals with how they are seperated. Perfect for batching or making many versions. Need an Acrylic material XD
February 12, 2024 at 12:41 AM
Yeah and I'd definitely say I would put myself in that camp because I try to keep it close to the in-game aesthetic/textureset as possible, but like, bluntly, my psync file size is not that small so y'know. It is what it is.
May 20, 2026 at 5:58 AM
【ルミナ/Lumina専用】TextureSet For Lumina | ATELIER BACKER #booth_pm backer.booth.pm/items/8098643

これと

Milk Skin Lumina ミルクスキン 『ルミナ』 | vinzo ヴィンゾ #booth_pm vinzo.booth.pm/items/7602005

これで迷ってる
April 24, 2026 at 10:14 AM
Racemenu (skee64.dll?) で制御するっぽいのでオーバーレイかけて色とか質感変えるみたいな?

うち、PBRのメッシュだとTextureSetが上手く動かないので代替になるかなーと。もちょい中身読んでミマス (´ཀ`)ベンキョウイヤアー
March 27, 2026 at 11:02 AM