#TheGearAndTheSkull
Paginas 1 y 2 de mis notas sobre #TheGearAndTheSkull

#IndieGameDev #ConceptArt
April 22, 2026 at 11:31 AM
August 27, 2026 at 8:32 PM
Estaba yo haciendo pruebas tontas con mi pack de texturas de #TheGearAndTheSkull y he acabado haciendo algo bastante chuli casi sin querer

#3D #wip #gamedev
June 15, 2026 at 9:17 PM
The first use of the little #pixelart candles and the beginning of the debug room for #TheGearAndTheSkull

#indiegamedev #GZDoom
September 21, 2024 at 9:44 PM
I still don't know if the final barrels will be in 3D or sprites but for now I have made these ones

#TheGearAndTheSkull #PixelArt #GZDoom #IndieGameDev
December 18, 2024 at 9:10 PM
Solved the size issue, although with the consequent loss of resolution this version doesn't look so pretty :/
Instead of making 3 variants in the end I simply made the 8 different angles like the classic sprites

#TheGearAndTheSkull #PixelArt #GZDoom #IndieGameDev
December 19, 2024 at 12:26 AM
Should I release this texture pack independently?? 🤔
Between these today and the previous ones (some variants) there are already about 53

#IndieGameDev #GZDoom #TheGearAndTheSkull
October 3, 2024 at 3:44 PM
Trying things for fun, first idea for start menu of #TheGearAndTheSkull

#IndieGameDev #PixelArt
December 28, 2024 at 9:25 PM
I've been with #TheGearAndTheSkull sounds and I think that I might be into something: it will have a base ambient loop and an object playing some sounds randomly, that alongside the sounds of certain things (like machinery and footsteps) will crate a good immersive feel

#GZDoom #IndieGameDev
December 2, 2024 at 12:16 AM
Seriously documenting for #TheGearAndTheSkull and the symbology I would like to use. There are interesting things like that alchemical symbol that means “volatile” that I'm totally going to use

#IndieGameDev #GZDoom #WeirdShit
December 13, 2024 at 5:19 PM
Initially I made this candle only to vent my head a bit in a little break from another project, but then I realized that it could be an asset for that #TheGearAndTheSkull idea

#indiegamedev #zdoom #pixelart
September 21, 2024 at 9:42 PM
I was about to implement the classic footsteps code made by The Zombie Killer in BUT looks like footsteps is going to be implemented on #GZDoom natively in an upcoming update, good news but now I have to wait :/

#TheGearAndTheSkull #IndieGameDev
December 2, 2024 at 2:20 PM
I turned the lights on to take this one

#TheGearAndTheSkull #GZDoom #IndieGameDev
December 3, 2024 at 7:46 PM
I said I would take this week off but today I was inspired.

#pixelart #texture #GZDoom #TheGearAndTheSkull
September 27, 2024 at 7:44 PM
The debug room showing some improvements on the electric sparks and the mist/fog in the first attempt to archive the ambience that I'm trying to portrait in this project

#TheGearAndTheSkull #IndieGameDev #GZDoom
This is becoming the debug room where I am testing all the scenery effects I would like to implement someday in that maybe related to Q-2273.

#indiegamedev #zdoom #pixelart
September 21, 2024 at 9:51 PM
The first 3D sketch of the model that I plan to use to make the protagonist sprites. ATM is a bit more advanced, I'll post some of the progress soon.

#TheGearAndTheSkull #Indiegamedev #3Dmodeling
"Q-22 ₇ ₃" is gradually coming to life.
This sketch is one of my many maybes.

#3dmodeling #indiegamedev #blender3d
September 21, 2024 at 9:48 PM