#TypeGPU
Explore how AI depth estimation runs entirely on the GPU in real time with TypeGPU and M4 Pro hardware. Discover why human Authentors and structural Optimocracy matter for graphics. 🧠⚡

#TypeGPU #GraphicsProgramming #AI #Optimocracy #Authentor #AccountabilityByDesign #ZeroTrust
November 6, 2026 at 11:28 AM
In-Browser Photo Search on WebGPU

By porting EmbeddingGemma 2’s text and vision towers to ruNNtime (a TypeScript WebGPU inference engine built on TypeGPU), this local photo gallery lets you search images by describing them in natural language.
October 27, 2026 at 6:58 PM
Neat browser-native build by Jakub Chmura at Software Mansion! 🖼️🔍⚡

They ported EmbeddingGemma 2 to ruNNtime (TypeScript WebGPU engine on TypeGPU) to search a local photo gallery in natural language 100% on the browser GPU.

Repo: https://github.com/software-mansion/runntime
October 18, 2026 at 11:00 AM
- TypeGPU docs.swmansion.com/TypeGPU/gett...
- tsover docs.swmansion.com/tsover/docs/...
- Typenet @texoport.in github.com/saiashirwad/...

I can guarantee there are NO checks the typescript's typesystem can't express.
September 16, 2026 at 5:13 AM
github.com/shadcn-labs/sha...
GitHub - shadcn-labs/shadercn: Beautiful shader components, built on vgpu and TypeGPU. 100% Free...
GitHub - shadcn-labs/shadercn: Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.
github.com
September 15, 2026 at 7:55 PM
React向けの新しいシェーダーコンポーネントを提供するライブラリっぽい
Webサイトのグラフィック演出に試したい

yug1224 starred shadcn-labs/shadercn
https://github.com/shadcn-labs/shadercn
GitHub - shadcn-labs/shadercn: Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.
github.com
September 15, 2026 at 8:04 PM
created confetti 🎉
built with TypeGPU + @expo.dev, of course :)
August 22, 2026 at 5:05 PM
Real-time monocular depth at 8 ms on M4 Pro entirely in the browser via TypeGPU shaders. Single GPU pipeline, no CPU roundtrips, 60 fps viable. That's the kind of inference stack that actually ships.
August 20, 2026 at 5:58 PM
TypeGPU로 실시간 깊이 인식 조명 주입 구현

Typescript용 WebGPU 라이브러리인 TypeGPU로 실시간 깊이 인식 조명 인젝션(Depth-aware light injection)을 구현함. GPU 내부에서 독립적으로 연산해 오버헤드를 줄임. (참고로 해당 개발자는 TypeGPU 개발 팀원입니다.) 원본 트윗 가시면 시연 영상이 있습니다. 본문 번
TypeGPU로 실시간 깊이 인식 조명 주입 구현
Typescript용 WebGPU 라이브러리인 TypeGPU로 실시간 깊이 인식 조명 인젝션(Depth-aware light injection)을 구현함. GPU 내부에서 독립적으로 연산해 오버헤드를 줄임. (참고로 해당 개발자는 TypeGPU 개발 팀원입니다.) 원본 트윗 가시면 시연 영상이 있습니다. 본문 번
news.hada.io
August 20, 2026 at 8:00 AM
¿Reiluminar una cámara web en tiempo real desde el navegador? Con TypeGPU y WebGPU, Konrad Reczko logró estimar profundidad en solo 8 ms ejecutando todo en la GPU. Al mover una luz virtual, el video proyecta sombras y brillos reactivos al instante, abriendo un gran potencial para videollamadas. 💡✨
August 19, 2026 at 2:51 PM
Enlaces y referencias:

∘ Hilo original: lnkd.in/eEqHxKSd

∘ TypeGPU: typegpu.com

∘ Ejemplos de TypeGPU: lnkd.in/eHH686A6

∘ Paper DepthART: lnkd.in/eeeKgj9Q
August 19, 2026 at 2:52 PM
JavaScript can do almost anything… but operator overloading is still missing. 👀

At What The Stack 2026, @iwoplaza.dev from Software Mansion will talk about the weird, clever, and sometimes cursed ways developers have tried to solve it, including the approach TypeGPU uses today. ⚡🧠
August 12, 2026 at 2:15 PM
The TypeGPU folks seem to be 100x further than anyone else, some incredibly nice type-safe TypeScript->WebGPU efforts that look incredible. But not seeing anyone taking this & writing data-engines around it.
github.com/software-man...
GitHub - software-mansion/TypeGPU: A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript - software-mansion/TypeGPU
github.com
November 25, 2025 at 3:38 AM
Sorry for the late reply! I somehow missed it. Just looked at TypeGPU – def super interesting. The most exciting part to me was the typed shaders. I wonder if I can use that to create both WGSL and GLSL for my lib 🤔 Thank for sharing!!
August 13, 2025 at 2:01 AM
Is TypeGPU getting real traction for GPU compute in web apps, or still more of an experimental layer for people coming from WGSL?
June 3, 2026 at 4:37 PM
今日のZennトレンド

TypeGPU入門
https://zenn.dev/emadurandal/books/e5a5db5066ec17
AIの暴走を防ぐ!Claude...
https://zenn.dev/taiyogakuse/articles/claude-safe-command
登壇スライド作成もClaude...
https://zenn.dev/loglass/articles/a8b4b069c09002
July 3, 2025 at 11:00 PM
🎮 Konrad Reczko is bringing shaders to #WTS.

Software Engineer at Software Mansion, graphics programming enthusiast, and the person wondering how every game effect was rendered.

TypeScript, TypeGPU, pixels, and the Jelly Slider.

📅 Sept 19 | Skopje
🎟️ wts.sh
July 29, 2026 at 8:48 AM
Just discovered TypeGPU. It's a TypeScript-first way to write GPU shaders and compute pipelines.
You stay in TypeScript, it auto-generates WGSL for WebGPU. 🔥
Perfect for experimenting with rendering, compute, and even AI inference in the browser.

docs.swmansion.com/TypeGPU/exam...
November 4, 2025 at 11:16 PM
This week, we will be discussing Python performance tips, Python dataframe libraries like PySpark, Django, a CPU simulator written in Python, Ruby 4.0.0, Google font system, FrankenPHP, alternatives to the Parquet format in data science, TypeGPU,... 😎
#python
lewoudar.substack.com/p/whats-up-i...
What's up in the python and tech environment? - Issue #195
Welcome to issue #195 of What’s up in the Python and tech environment?
lewoudar.substack.com
January 5, 2026 at 6:18 PM
Playing with GPUs in @reactnative.dev. Our badges are flat SVGs. This demo traces the outline, extrudes it into a mesh, renders it with WebGPU (@wcandillon.bsky.social's react-native-wgpu + @swmansion.com's TypeGPU), and engraves your @rootapp.com's username on the back.
July 22, 2026 at 5:44 PM
🏎️ The next decade of canvas rendering belongs to low-level hardware access.

Project Redraw is introducing a new grade of 2D primitives designed specifically for Web and React Native environments, powered directly by WebGPU and TypeGPU compilation protocols.
June 22, 2026 at 9:38 AM
TypeGPU is so cool

wlls.dev/lab/gpu/game...
December 18, 2025 at 7:01 PM
<a href="https://github.com/software-mansion/TypeGPU" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">github.com/software-mansio...
GitHub - software-mansion/TypeGPU: A modular and open-ended toolkit for WebGPU, with advanced ty...
GitHub - software-mansion/TypeGPU: A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
github.com
November 6, 2025 at 3:08 AM
<a href="https://docs.swmansion.com/TypeGPU/examples/" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">docs.swmansion.com/TypeGPU...
Examples | TypeGPU
Examples | TypeGPU
docs.swmansion.com
November 6, 2025 at 2:31 AM