#UXerLOG
The new weekly UXerLog:
We dive into the UX of niche games, where clarity and accessibility are vital, not optional.

Read it here:
www.uxerlabs.com/post/ux-in-n...

#UXDesign #GameUX #IndieGames #NicheGames #GameDev #AccessibilityInGames #UXerLog
UX in niche games: a necessity, not a luxury
Even the most complex systems deserve clarity. In this article, I explore why good UX matters more than ever in niche genres, how it helps retain players and welcome newcomers, and what even small stu...
www.uxerlabs.com
July 21, 2025 at 12:39 PM
In the weekly UXerLog we take a look at what makes a good sequel, tricky topic when it comes to UX challenges : www.uxerlabs.com/post/the-ux-...

Devs, what do you think? Would love to hear directly from the source.

#UXDesign #GameDesign #GameSequels #IndieGames #GamedevInsights #UXerLabs #UXerLog
From Alan Wake to GTA: The UX Challenge of Making a Sequel
Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, in...
www.uxerlabs.com
July 28, 2025 at 11:10 AM
The weekly #UXerLog is live! I had to rethink the planning and now it will be published on Thursdays.

This week we look at how to set your game on the right track. 3 tips to avoid bombing.

Read the full thing here : www.uxerlabs.com/post/3-tips-...

#indiedev #indiegames #gamedev #playtests
Tips to make your game successful
Avoid releasing a flop. Discover 3 essential tips to run effective playtests, gather actionable feedback, and make sure your indie game is fun.
www.uxerlabs.com
October 2, 2025 at 12:10 PM
Weekly Round up! ICYMI
This week we looked in the Full UX Review at the UX of AI Limit:
www.youtube.com/watch?v=6AvE...

And in the UXerLog: how UX matters in niche games:
www.uxerlabs.com/post/ux-in-n...

Tomorrow on www.uxerlabs.com : UX & sequels. 12.45
#UXerLogs #UXerLabs #IndieGames #CaseStudy
AI limit : The Full UX Review
YouTube video by UXerLabs
www.youtube.com
July 27, 2025 at 2:00 PM
ICYMI : This week I looked into what making a sequel really means for UX: how much to change, how much to keep. With a few strong examples.

www.uxerlabs.com/post/the-ux-...

#GameUX #UXDesign #IndieGames #GameDesign #UXerLog
From Alan Wake to GTA: The UX Challenge of Making a Sequel
Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, in...
www.uxerlabs.com
July 31, 2025 at 9:36 AM
I wanted to give #Linux a real try. Tried for work and games. You can check my experience with #Bazzite on the weekly #UXerLog : www.uxerlabs.com/post/switchi...

#PCGaming #UXerLabs #LinuxGaming
Switching Windows To Linux Experience Pros & Cons
Switching from Windows to Linux isn’t as smooth as you might think, but it’s not as scary either. In this article, I share my full journey: installation, first-time user experience, advantages, and in...
www.uxerlabs.com
August 18, 2025 at 11:53 AM
There will be no #UXerLog today. I've been busy remodeling a lot of things and also holidays.
A sneak peek a what's coming :
- #RDR2 : Is it really that good? An analysis from the player's perspective.
- #WhatWentWrong : Dawn Of War 3. An 8/10 game that failed. We wonder why.
#GameReview #GamingUX
August 11, 2025 at 8:14 AM
Today we take a player-centered look at what went wrong with Overwatch 2.
Economic shifts, broken promises, design choices, how to lose a fanbase : a masterclass.

Read the full article:
www.uxerlabs.com/post/overwat...

#UXDesign #GameUX #Overwatch2 #GameAnalysis #UXerLog #UxerLabs
What Went Wrong with Overwatch 2 – A Failed Sequel Losing its Identity Driven by Monetization
Overwatch 2 was meant to build on a genre-defining success, but instead lost player trust. This article analyzes the economic shift behind its sequel, the broken promises, the removal of core features...
www.uxerlabs.com
August 4, 2025 at 9:46 AM