#Ue5
December 21, 2025 at 9:16 AM
November 15, 2025 at 6:14 AM
Jacket done.

#CherubDev #UE5
November 17, 2025 at 2:48 AM
The system works.

#CherubDev #UE5
January 4, 2026 at 5:43 AM
November 14, 2025 at 10:07 AM
Beware the kick.

#CherubDev #UE5
August 16, 2026 at 1:34 AM
Trying an experiment with Lucky.

#CherubDev #UE5
February 9, 2026 at 6:36 AM
Pop pop pop

#CherubDev #UE5
May 10, 2026 at 8:52 AM
August 10, 2025 at 9:01 PM
Did you know UE5 has an option for taking high resolution screengrabs? Because I sure didn't until just a few minutes ago.

#CherubDev #UE5 #Bunny
January 31, 2026 at 9:04 AM
We must billboard HARDER.

#CherubDev #UE5
April 18, 2025 at 9:02 AM
I do love me a good Kill Confirmed notification.

#CherubDev #UE5
August 16, 2026 at 9:11 PM
Gave Lucky her own animations for scanning and collecting.
Then another for transforming.

#CherubDev #UE5 #GameDev
December 7, 2025 at 3:08 AM
Camera Lock-On and flick re-targeting rebuilt.

#CherubDev #UE5 #GameDev
March 23, 2026 at 7:23 AM
Trying some ideas with idle animations.

#CherubDev #UE5
November 10, 2025 at 7:54 AM
Creepy trees 💀
#gameart #ue5
November 1, 2024 at 2:13 PM
Why yes.
This is way too much UI.

#CherubDev #UE5 #GameDev
December 24, 2025 at 6:05 AM
Mission accomplished. The Lucky rabbit's paw is officially here. Also I added foley sfx to the idle animations.

#CherubDev #UE5
November 29, 2025 at 8:54 AM
The combat is so far pretty enjoyable despite not having anything to fight.

#CherubDev #UE5
May 9, 2026 at 8:22 AM
With and with out post processing.

#CherubDev #UE5
December 14, 2025 at 9:46 PM
Almost to the day, a year ago, proto Clover was imported.

#CherubDev #UE5
November 26, 2025 at 7:24 AM
Context not found.

#CherubDev #UE5
December 23, 2025 at 12:21 AM
February 22, 2025 at 9:02 PM
Something isn't right.

#CherubDev #UE5
November 6, 2025 at 4:23 AM
Guess who spent their entire Saturday learning how to use Niagara data channels??

#CherubDev #UE5
July 12, 2026 at 9:21 AM