#Unity6
just uploaded a new build that moves from Unity2021 -> Unity6... futureproofing!
November 4, 2026 at 5:39 PM
Hello internet, I'm the cube guy, or at least, that's how I'm known in the little niche that I occupy. I just do game dev and am a human being but with a vtubing model because wtf why not, you know? Swing by! ♥ twitch.tv/setolyx
Setolyx - Live on Twitch
[🖥Unity6 C#🎮]📼986 We're Literally Ripping Things Apart - Keeping It Simple! | Streaming software and game development.
twitch.tv
November 9, 2026 at 6:19 PM
I am live and directly broadcasting to the internet on the twitching space once again with todays order of actions being ripping apart more NPC logic and making it niiiice and simple, baby! Swing by if you like! <3 twitch.tv/setolyx
Setolyx - Live on Twitch
[🖥Unity6 C#🎮]📼987 Ripping More Systems Apart - The Trimming Down Continues 💣 | Streaming software and game development.
twitch.tv
November 11, 2026 at 6:34 PM
The stream is beginning for it is the time for such things. If you like hanging out and watching game dev or just like having a game dev on while you play wow or whatever then I'm a great choice ♥ twitch.tv/setolyx
Setolyx - Live on Twitch
[🖥Unity6 C#🎮]📼985 Completely Regular Guy Continues Game Dev Journey 👀 | Streaming software and game development.
twitch.tv
November 7, 2026 at 5:54 PM
Hello internet I am the cube guy and I am doing things with my brain made of cube and my game made of triangles AND cubes and planes and stuff. I'm just kind of doing things out here. twitch.tv/setolyx
Setolyx - Live on Twitch
[🖥Unity6 C#🎮]📼984 🤔The Dev Continues - Big Planning, Big Progress (Hopefully) | Streaming software and game development.
twitch.tv
November 5, 2026 at 5:54 PM
そにうむさん、お試しくださってありがとうございます!!

至らぬ点も多々あるとは思いますが、
今後も地道に改善していけたらと思っています。

直近では継続的なアプデに向けてUnity6への移行を検討しています。

他にもIKの改善、Liltoonへの対応、(今まで使ってくださってる皆さんが戸惑わない範囲で)UIの改善などに取り組んできたいです。

また、創作活動に役立つ新規アプリやゲームの開発なども頑張ります💪
November 6, 2026 at 4:35 PM
Check out some of our newest UI updates in Unity 6.6 🎨

From native frosted glass depth effects in UI Toolkit to zero-hassle SafeArea notch handling in uGUI, here’s a quick breakdown!

#Unity #GameDev #Unity6 #UIToolit #uGUI
October 29, 2026 at 1:12 PM
ライトベイクと言えばHikari Lightmapperが気になってるんですけどBakeryとの違いとか、Unity6(つまりcluster向けのワールド)でも使えるのかが気になる。
October 26, 2026 at 12:53 PM
uploader.jp が閉鎖するということです。

XUnity.AutoTranslator用の「代替フォント」を配布していますが、uploader.jpの閉鎖とともに公開を終了しますのでご了承ください。
(Unity2020以前のバージョン専用。Unity6などには未対応だと思います)
uu.getuploader.com/XAT_Alternat...
uploader.jp
uploader.jp 公式Webサイト。スマートフォン対応の無料アップローダーレンタルサービスを提供。
uploader.jp
October 23, 2026 at 7:59 AM
来年のとある行事にまで公開したい
ホラーワールド?
まずclusterでUnity6でチェック
もしかしたらVRChatもUnity6になってるかもしれないから

#cluster
October 19, 2026 at 12:11 PM
luminary-labs-official.itch.io/unity6-retro...

10 Particle Systems - Unity 6 Retro Flames Particles Starter Pack - $1 on Itch. Can also totally make some for Godot as well, if people are interested.

#Unity #Godot #GameDev #IndieGameDev #ParticleSystems #VisualEffects #VFX #Shaders #itch.io
Unity 6 Retro Flames Particles Starter Pack by Luminary Labs Official
Flame Particle Systems for Unity 6 - Starter Pack
luminary-labs-official.itch.io
October 17, 2026 at 3:17 PM
Resonite by this point barely runs worse in most cases. The tutorial and homeworld are unfortunately a little bloated, very pretty but set a bad standard for the performance you should expect.
Well, I haven't tried since Unity6 VRC is probably faster now? But Reso still has room to improve as well.
October 6, 2026 at 11:43 PM
そういえば正式版の​:vrc:​もついにこのUIになったらしいですね!
あとUnity6になったりフレンドのTrustランクのバグも修正されたりありがたい!

​:vrchat:​のUIなんか変わりました?
October 4, 2026 at 4:50 AM
マジでunity6が来るんだ
October 2, 2026 at 10:29 PM
VRChatにUnity6きた!?
October 2, 2026 at 10:20 PM
Unity6来ても”何も変わらない”のが正常ってのがなんか悲しいな
October 3, 2026 at 2:12 AM
Unity6かあ ど、どうなるんだ?(なんもわかってない)
悪魔はUnity2019の時代だったはず初期
October 3, 2026 at 3:45 AM
VRChatクライアントがUnity6になりましたねぇ
SDKはまだ更新してないみたいなので待ち
October 3, 2026 at 1:02 AM
VRChat のエンジン自体は Unity 6 へ移行したようだけど、VRChat の SDK などはまだ対応してないので注意🐾

>Unity6向けSDKは制作中なのでUnity Editorは更新しないで下さい。

https://x.com/slord399/status/2106155815698616517
October 2, 2026 at 11:19 PM
リンバスカンパニー、あまりに良く出来すぎてるゲームだけど演出見る限りスマホ絶対耐えれないじゃん Unity6の能力をいかんなく発揮しようとするのは良いけど処理負荷計測は絶対してないよこれ
October 1, 2026 at 3:49 PM