#uGUI
Check out some of our newest UI updates in Unity 6.6 🎨

From native frosted glass depth effects in UI Toolkit to zero-hassle SafeArea notch handling in uGUI, here’s a quick breakdown!

#Unity #GameDev #Unity6 #UIToolit #uGUI
October 29, 2026 at 1:12 PM
Timberworks 1.0 is out! Unity uGUI production-chain UI: two runtime themes, machines, orders, storage, 17 SFX + full C# source. $24.99; free docs preview.
nexavisuals.itch.io/timberworks-...
AI graphics + AI-assisted code.
#Unity #GameDev
Timberworks — Production Chain UI Kit for Unity by Nexa Visuals
Animated sawmill-management HUD for Unity uGUI — two themes, sounds, full C# source.
nexavisuals.itch.io
October 23, 2026 at 5:49 PM
Why the heck would someone write an Android vending machine software with Unity?!
October 26, 2026 at 12:45 AM
こんにちわ〜🤗
10/25桜木町はは、12-13で河合ゆうすけを叱り、13-14でNO HATE街宣があります~😙
もしお元気でしたら現地で会いましょう♪

bsky.app/profile/ugui...
October 24, 2026 at 12:56 AM
Dark Fantasy RPG Inventory & Equipment UI is on ArtStation: 248 unique icons, Unity uGUI and PNG editions.
artstn.co/m/L8G1L
AI-assisted artwork: OpenAI / ChatGPT.
#gamedev #Unity #GameUI
ArtStation - Dark Fantasy RPG Inventory & Equipment UI + 248 Icons | Game Assets
Game Assets - Dark Fantasy RPG Inventory & Equipment UI + 248 Icons, USD $14.99. DARK FANTASY RPG INVENTORY & EQUIPMENT UI + 248 ICONSBuild a coordinated dark-fantasy inventory and equipment inter...
artstn.co
October 18, 2026 at 6:05 AM
Got a bit sidetracked doing work stuff but now I am back and I am figuring out how to catch up 😅
Mascot Race: Kumamon vs Ugui Haria-san
ALT: Mascot Race: Kumamon vs Ugui Haria-san
static.klipy.com
October 16, 2026 at 1:40 PM
one of these days I'm just gonna make an entire UI system from scratch and launch uGUI into the sun
October 14, 2026 at 6:15 PM
Switching from uGUI to UI Toolkit has been interesting.
The workflow change is something to get used to, though. Once I build something on top that fits my requirements, I see this being a more capable fit for Heart of the Herd!

Left: uGUI, Right: UI Toolkit

#gamedev #unity3d #heartoftheherd #mmo
October 4, 2026 at 3:16 PM
As with any new system, the pain point is figuring out the abstractions on top. Need to create the concept of views and controllers again, I did this once for uGUI but UI Toolkit works differently in enough aspects for me to have to rethink that.
October 5, 2026 at 11:16 AM
The feature parity from uGUI to UI Toolkit is what finally made me switch, I was waiting for World Space UI support.
The stylesheets, templates, custom elements and list views are a very nice bonus though!
UI Toolkit feels similar enough, even has tab navigation support out of the box.
October 5, 2026 at 11:10 AM
Working on creating a proper settings menu, based on UIToolkit instead of UGUI.

Still far from done, but having tabs makes it a whole lot more manageable :)

#indiegame #gamedev #solodev #indiedev
September 26, 2026 at 4:46 PM
やまださんとff14遊んでて、可愛いミニオン連れてるプレイヤーさんがいたからカーソル合わせたら名前が「Ugui Sumaru」で「鶯丸ダァ!!!!!!!!?????」ってどでかい声が出てしまった。今日1番でかい声出てたといわれた 鶯丸すきなのかな
September 13, 2026 at 12:47 AM
Survival UI Kit v1.0 Is Now Available — 500 Icons, 5 Demo Interfaces & Modular UGUI - Survival UI Kit – 500 Icons & 5 Demo Interfaces
nexavisuals.itch.io/survival-ui-...
Survival UI Kit v1.0 Is Now Available — 500 Icons, 5 Demo Interfaces & Modular UGUI
Survival UI Kit v1.0 is now available After several weeks of design, Unity integration, testing and iteration, Survival UI Kit is now released on itch.io. This is a modular survival-game interface pac...
nexavisuals.itch.io
September 12, 2026 at 8:52 PM
The new UI Toolkit or ye Olde UGUI?

I haven't touched Unity in a few years now but the latter was a complete pig to use.

If something magically worked you didn't question why/how, you just stayed the hell away from it.
Peter Griffin's Surprised Reaction
ALT: Peter Griffin's Surprised Reaction
static.klipy.com
September 13, 2026 at 12:12 AM
Thank you DJ Truman so much I saw The Police March 79 Berkeley
Behind but I’ll catch up …✌️
Mascot Race: Kumamon vs Ugui Haria-san
ALT: Mascot Race: Kumamon vs Ugui Haria-san
static.klipy.com
September 8, 2026 at 6:35 AM
Converted the UI to UITK. I'm happy I finally did that. Bit of a learning curve, but overall actually more intuitive for me than UGUI. Still lots to improve, but with code and styling separated, this should be doable.
September 4, 2026 at 2:34 PM
Domain Reloading off by default, serialized dictionaries (finally!), actual UGUI improvements, Shader Graph stuff I care about (a Soft Particles node!), and the new hierarchy window. I'm shocked that basically everything here feels like a tangible improvement for developers, not shareholders.
What's new in 6.6
YouTube video by Unity
www.youtube.com
September 2, 2026 at 1:20 PM
Overall, I like that it can handle a lot, that would have to be programmed in UGUI, with changes in classes. Will need to get more used to it, but I like the direction.
August 30, 2026 at 2:45 PM
You can now build UI in Unity like it's Figma with a dash of Blender.

Auto-layout, variables, orbit controls. Works for uGUI or UI Toolkit. Push your content to the engine with no token spend.

#unitydev #gamedev
August 27, 2026 at 5:12 PM