#VergeXR
Speaking of stuff that I'm working on - new context menus
#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
November 3, 2026 at 8:59 PM
October 6, 2026 at 5:23 PM
October 4, 2026 at 5:25 AM
October 1, 2026 at 5:29 PM
Major improvement to my auto-LOD system. I made it work on a meshlet level. You can load infinitely complex static models without drop in performance.

#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
September 28, 2026 at 6:05 AM
Testing particle system.

FORBIDDEN SAUCE

#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
September 20, 2026 at 8:18 PM
It's been a very productive week. Too many updates to fit into one post, so I have to attach a screenshot, I'm sorry.
Wish you great weekends!
#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
September 19, 2026 at 6:26 AM
#nostr is integrated into the VergeXR! You can build cross-app interactive experiences, read/write variables, sign events
#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
September 15, 2026 at 1:40 AM
I'm currently working on a huge scripting update. One of the nice things that I want to share with you today are Spatial Variables.
#VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
September 14, 2026 at 5:23 PM
A big one! Cameras are in. Flat/360/stereo photo and video.
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 9, 2026 at 11:11 PM
I also added wasm controlled drone to make sure that you can build your own cameras and rig systems.
And there are camera anchors, general snappers and audio-from-camera features that landed today
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 9, 2026 at 11:14 PM
Working on cameras. It's a very fun feature to implement. You can have LUT filters, record videos, mirror preview to desktop for OBS, create your own camera rigs and multi-camera systems.
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 8, 2026 at 2:52 AM
Small fun update - Decals! Still WIP, but it is already pretty fun to put graffiti everywhere
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 7, 2026 at 1:00 AM
Finally got time to fix the gizmo system. Also extended the devtool to be able to clean selection, transform/rotate/scale/everything modes and switch between local/global. So editing can be done in VR without relying on the keyboard hotkeys
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 7, 2026 at 1:01 AM
Will not forget to add hashtags next time😄
#VergeXR #socialVR #sandbox #gamedev #indiegame
September 6, 2026 at 3:41 AM
*sent from the VergeXR*😀
August 20, 2026 at 12:12 AM