#Wallrun
September 15, 2025 at 1:18 PM
December 9, 2024 at 5:00 AM
Wallrun and grapple to slowmo kill.
March 11, 2025 at 10:25 AM
🧱Throwing some early WiP stuff at ya!

Very rough n early Wallrun/Grind, was kind of nice to rework it as the old BB Project was some of my first 3D dev, aka very scuffed!

Its not the focus at the moment, but cant wait to juice it up, but the core logic is there now!
#gamedev
April 25, 2026 at 9:41 PM
wip / wallRun - zipline

#gamedev #madewithunity
December 12, 2025 at 11:35 PM
WALLRUN IS BACK WOOOOO!
July 19, 2025 at 9:33 PM
I made a Prince of Persia-style wallrun system in Unreal Engine 5 #gamedev

I've made several wallrun systems over the years, but I keep coming back to it. This must be v20 at least by now, but I've finally gotten to the point where I'm pretty happy with my wallrun
November 15, 2025 at 1:46 PM
Todays #gamedev progress:
- New wallrun level
- Outline shader
- Wallrunning is more consistent
- Cclinging to walls can only happen once per wall
- Mantling gives speedboost

Still need better Godot technical art and textures #indiegame
September 18, 2026 at 9:44 PM
Ok wallrun first, let's prototype :D

#indiegame #3dplatformer
April 16, 2025 at 5:14 PM
there's no sense of place to any fucking movement in any fight mappa has ever done. time and space are arbitrary and not in a good way. when there's arbitrary amounts of wallrun to do the wallrun loses meaning
April 13, 2026 at 6:40 AM
wallrun feint airdash normal special cancel, this simple sequence may Inspire you
September 23, 2026 at 2:51 PM
December 17, 2024 at 3:19 PM
After five days of grinding, this wallrun is absolutely bulletproof. Hopefully, that’s the last time I’ll have to mess with geometry normals.

#GodotEngine #Godot #Gamedev
June 15, 2025 at 7:36 PM
the problem with making something fun to play is that you keep forgetting to actually work on it.

game is Shoot Giant Robots and Wallrun, link in replies.
#boomershooter #indiegame #fps #godotengine
October 1, 2024 at 5:32 AM
1 week in my first person character controller for my side project in Godot is feeling pretty good now.

-Momentum based Movement
-Crouch and Prone, with slide and jump into variations
-wallrun
-leaning
-climb up
-stair handling
-no clip
-controller support

#Gamedev #Godot #Indiedev
October 1, 2025 at 2:54 AM
i had a dream they went full parkour in splatoon 4, where you could grab and pull up ledges, wallrun, and inkling run speed was greatly boosted in general
October 2, 2024 at 7:05 AM
Look for scratch markings on surfaces to perform a wall run and parkour your way across Ailur. 🏃 #kristala #parkour #wallrun #arpg #soulslike #indiedev
September 28, 2025 at 7:25 AM
Porting a wallrun prototype from CMC to Mover is going quite smoothly, now to do the "claw hand" support state machines and stamina calculation!

#ProjectVerocity #UE5 #IndieDev
July 3, 2026 at 5:38 AM
Both grappling hook and the wallrun are now in the game, fully chainable :D
The Indiana Jones theme played in my head when recording this

#indiegame #indiedev
April 27, 2025 at 3:28 PM
new update to Shoot Giant Robots and Wallrun is out.

new arenas, steam achievements, and a buncha small improvements.

get it now: store.steampowered.com/app/2862400/

#indiegame #boomershooter #fps #gamedev #madewithgodot #godotengine
June 18, 2025 at 6:35 AM
@jordandevries.com every time the game made us wallrun we both said cal kestis at the same time
March 22, 2025 at 2:25 PM
December 17, 2024 at 3:11 PM
dropped a new update to Shoot Giant Robots and Wallrun.
new weapons, new enemies, new modifiers.

link in replies.
game goes on sale for 80% off starting tomorrow.
#indiegame #boomershooter #fps #gamedev #madewithgodot #godotengine
September 26, 2024 at 1:57 AM