It has never been easier for beginners to install Odin! Check it out: github.com/karl-zylinsk...
It has never been easier for beginners to install Odin! Check it out: github.com/karl-zylinsk...
WinSDKをVisual Studio Installerからバージョン変えたり手動アンインストールしたりなんやかんやしてたらいつの間にかなんかビルドできるようになってた
今使ってるのは 10.0.22621.0 なんやけど、このバージョンで失敗したって言うてる人もいる
Visual Studioあるあるの謎挙動 ようわからん
forums.unrealengine.com/t/getting-er...
WinSDKをVisual Studio Installerからバージョン変えたり手動アンインストールしたりなんやかんやしてたらいつの間にかなんかビルドできるようになってた
今使ってるのは 10.0.22621.0 なんやけど、このバージョンで失敗したって言うてる人もいる
Visual Studioあるあるの謎挙動 ようわからん
forums.unrealengine.com/t/getting-er...
A. I'm primarily developing on Windows for Windows
B. I already had WinSDK installed
C. Since D3D12 is COM-based (for better or worse), it's actually an object-based API vs. the raw C API of Vulkan that I'd be compelled to wrap
A. I'm primarily developing on Windows for Windows
B. I already had WinSDK installed
C. Since D3D12 is COM-based (for better or worse), it's actually an object-based API vs. the raw C API of Vulkan that I'd be compelled to wrap
→ No resource binding—just an index into the DescriptorHeap
→ Cuts CPU overhead, unlocks GPU-driven rendering & more
→ Use structured buffer for vertices
→ Shader Model 6.6+, Switch from FXC->DXC,
→ WinSDK 10.0.22+ for dxc
→ No descriptor tables needed
→ No resource binding—just an index into the DescriptorHeap
→ Cuts CPU overhead, unlocks GPU-driven rendering & more
→ Use structured buffer for vertices
→ Shader Model 6.6+, Switch from FXC->DXC,
→ WinSDK 10.0.22+ for dxc
→ No descriptor tables needed
📦 WINSDK / bite
⭐ 499 (+124)
🗒 Rust
Disassembler focused on comprehensive rust support.
Wrote up some of the struggles I've shared over the last week while integrating Windows SDK, WinRT and speech recognition in a WPF app. End result: 👍
weblog.west-wind.com/posts/2025/M...
Wrote up some of the struggles I've shared over the last week while integrating Windows SDK, WinRT and speech recognition in a WPF app. End result: 👍
weblog.west-wind.com/posts/2025/M...
https://github.com/WINSDK/rrand
https://github.com/WINSDK/rrand
github.com/WINSDK/bite
github.com/WINSDK/bite
It defaults to the one set in the env though to make the CLI experience better
If you wish, I can tag you once I do an official release!
You might find it useful to do diffs between the output jsons!
It defaults to the one set in the env though to make the CLI experience better
If you wish, I can tag you once I do an official release!
You might find it useful to do diffs between the output jsons!
Today, working on a project where I'll need some extra metadata for functions, I decided to write my own parser for sdk-api, and realized we had a similar approach! Full circle
github.com/cristeigabri...
Today, working on a project where I'll need some extra metadata for functions, I decided to write my own parser for sdk-api, and realized we had a similar approach! Full circle
github.com/cristeigabri...