#WinSDK
Made a Windows Odin installer (written in Odin). Can download required MSVC/WinSDK stuff in a self-contained way.

It has never been easier for beginners to install Odin! Check it out: github.com/karl-zylinsk...
November 7, 2026 at 1:52 AM
はい初手さっそく詰んだ\(^o^)/

WinSDKをVisual Studio Installerからバージョン変えたり手動アンインストールしたりなんやかんやしてたらいつの間にかなんかビルドできるようになってた

今使ってるのは 10.0.22621.0 なんやけど、このバージョンで失敗したって言うてる人もいる
Visual Studioあるあるの謎挙動 ようわからん
forums.unrealengine.com/t/getting-er...
Getting "error C4756: overflow in constant arithmetic" while building Unreal 5.4.2 from source code
(Please also read the 2nd message, most probably it is related to installing Windows SDK) I was able to build Unreal engine from source code previously. After some time, I tried again with Unreal 5.4...
forums.unrealengine.com
December 7, 2025 at 12:03 AM
I debated it but:

A. I'm primarily developing on Windows for Windows
B. I already had WinSDK installed
C. Since D3D12 is COM-based (for better or worse), it's actually an object-based API vs. the raw C API of Vulkan that I'd be compelled to wrap
January 24, 2025 at 8:00 AM
TIL COM or rather WinRT wraps every single primitive value in a separate COM object; WinRT does full on boxing EVERYWHERE. And it's killing me, because in order to use something like IMap, you need to implement half the WinSDK from scratch xD
November 21, 2025 at 5:59 PM
Using HLSL means no dependencies need to be installed on Windows (my main platform) because DXC comes with WinSDK. Switching to slang would introduce a dependency on Win and change a dependency on macOS, so I don't immediately see what this move gains me.
July 12, 2026 at 3:25 PM
Bindless: Everything I Wish I Knew Sooner
→ No resource binding—just an index into the DescriptorHeap
→ Cuts CPU overhead, unlocks GPU-driven rendering & more
→ Use structured buffer for vertices
→ Shader Model 6.6+, Switch from FXC->DXC,
→ WinSDK 10.0.22+ for dxc
→ No descriptor tables needed
February 24, 2025 at 11:30 AM
Show HN: BiTE – Cross-platform executable viewer and reverse engineering tool Discussion
GitHub - WINSDK/bite: Disassembler focused on comprehensive rust support.
Disassembler focused on comprehensive rust support. - WINSDK/bite
github.com
April 17, 2024 at 5:00 PM
WINSDK / bite: Disassembler focused on comprehensive rust support. ★612 https://github.com/WINSDK/bite
WINSDK / bite
Disassembler focused on comprehensive rust support.
github.com
April 20, 2024 at 7:25 AM
WINSDK / bite: Disassembler focused on comprehensive rust support. ★575 https://github.com/WINSDK/bite
WINSDK / bite
Disassembler focused on comprehensive rust support.
github.com
April 19, 2024 at 11:58 PM
🔥 Hot Repo! 🔥 (100+ new stars)

📦 WINSDK / bite
⭐ 499 (+124)
🗒 Rust

Disassembler focused on comprehensive rust support.
GitHub - WINSDK/bite: Disassembler focused on comprehensive rust support.
Disassembler focused on comprehensive rust support. - WINSDK/bite
github.com
April 19, 2024 at 1:51 PM
Blogged: Using Windows Media Speech Recognition in WPF

Wrote up some of the struggles I've shared over the last week while integrating Windows SDK, WinRT and speech recognition in a WPF app. End result: 👍

weblog.west-wind.com/posts/2025/M...
Using Windows.Media SpeechRecognition in WPF
Windows has a pretty capable SpeechRecognition engine built-in via Windows Media services. In .NET these features are accessible via the Windows SDK (WinSdk) that expose these Windows features to .NET...
weblog.west-wind.com
March 25, 2025 at 9:22 AM
Reflective Code Loading on macOS
https://github.com/WINSDK/rrand
January 17, 2025 at 11:35 PM
様々なプラットフォームに対応した実行ファイル解析ツール。Rust実装
GitHub - WINSDK/bite: Disassembler focused on comprehensive rust support.
Disassembler focused on comprehensive rust support. - WINSDK/bite
github.com
April 20, 2024 at 1:17 PM
Bonjour et bon samedi ! On repart un peu pour le bas niveau. Voici BiTE, un désassembleur permettent l'analyse d'exécutables. Encore jeune mais prometteur ⬇️

github.com/WINSDK/bite
GitHub - WINSDK/bite: Disassembler focused on comprehensive rust support.
Disassembler focused on comprehensive rust support. - WINSDK/bite
github.com
April 20, 2024 at 6:00 AM
This is so cool!! My tool actually allows analyzing any version of WinSDK you provide it!

It defaults to the one set in the env though to make the CLI experience better

If you wish, I can tag you once I do an official release!

You might find it useful to do diffs between the output jsons!
February 21, 2026 at 9:27 AM
@hexacorn.bsky.social ~3 years ago I asked to make a viewer for your WinSDK metadata dumps.

Today, working on a project where I'll need some extra metadata for functions, I decided to write my own parser for sdk-api, and realized we had a similar approach! Full circle

github.com/cristeigabri...
GitHub - cristeigabriela/sparse: Parse Microsoft' Windows SDK API documentation (MSDN) fast, and locally! Export to stable JSON format.
Parse Microsoft' Windows SDK API documentation (MSDN) fast, and locally! Export to stable JSON format. - cristeigabriela/sparse
github.com
February 21, 2026 at 8:06 AM