i should not have to ifdef _WIN32 so many times in one project just because a certain somepony at microsoft decided that conforming to POSIX was cringe
i should not have to ifdef _WIN32 so many times in one project just because a certain somepony at microsoft decided that conforming to POSIX was cringe
eed3si9n.com/ifdef-0.4.1 #Scala
eed3si9n.com/ifdef-0.4.1 #Scala
ifdef 0.4.0 features
- helper sbt plugin cross published to sbt 1.x and 2.0.0-M3
- typo fix of the sbt key name `ifDefDeclarations`
eed3si9n.com/ifdef-0.4.0
ifdef 0.4.0 features
- helper sbt plugin cross published to sbt 1.x and 2.0.0-M3
- typo fix of the sbt key name `ifDefDeclarations`
eed3si9n.com/ifdef-0.4.0
#ifdef GTA_NETWORK in the source code is a leftover.
#ifdef GTA_NETWORK in the source code is a leftover.
`ifdef XILINX
(* ASYNC_REG = "TRUE" *)
`elsif ALTERA
(* altera_attribute = "-name SYNCHRONIZER_IDENTIFICATION FORCED" *)
`endif
logic [SAFE_STAGES-1:0] r_sync_regs;
`ifdef XILINX
(* ASYNC_REG = "TRUE" *)
`elsif ALTERA
(* altera_attribute = "-name SYNCHRONIZER_IDENTIFICATION FORCED" *)
`endif
logic [SAFE_STAGES-1:0] r_sync_regs;
before: github.com/eed3si9n/ifd...
after: github.com/eed3si9n/ifdef
before: github.com/eed3si9n/ifd...
after: github.com/eed3si9n/ifdef
devblogs.microsoft.com/ifdef-window...
#winui #windowsdev #windowsappsdk #dotnet #csharp #cpp #xaml #ux
devblogs.microsoft.com/ifdef-window...
#winui #windowsdev #windowsappsdk #dotnet #csharp #cpp #xaml #ux