#Wireframe
A hidden layer of Yuha’s Nightmares: Wireframe World

#indiegames #gamedev #YuhasNightmares
November 8, 2026 at 4:51 PM
Wireframe rendering for rigged/skinned models in Untitled Mech Game is working now too - slightly glitchy but within acceptable (and secretly desirable) limits #gamedev #lowpoly #indiedev #solodev
November 8, 2026 at 11:16 PM
they're permanently making the wireframe globe emoji 20% bigger tomorrow
November 4, 2026 at 1:01 AM
Untitled Mech Game - static objects work in the wireframe view now. They can be any colour you like to y'know, make this view actually useful for gameplay 😅 #gamedev #lowpoly
November 4, 2026 at 10:08 AM
Looks like this shit.
November 6, 2026 at 1:46 PM
Untitled Mech Game - Improved the wireframe mode by adding dividing lines on terrain squares that fail a 'flatness' test. Makes for a more accurate display without flooding the view with unnecessary extra lines. #gamedev #lowpoly
November 4, 2026 at 7:21 AM
November 6, 2026 at 11:27 AM
game is peak go play it ✈ #acecombat #acecombat8 #lowpoly #blender3d
November 4, 2026 at 11:58 PM
rigging and shit
November 9, 2026 at 12:34 AM
A buyer opened my PS1 horror packs in wireframe and found real problems. All three are updated: closed thin parts, one texel density, rebaked textures, an all-props .blend each. It's a free update.
https://spareminute.itch.io/ps1-horror-locations
#gamedev #indiedev #psx #ps1 #lowpoly #indiehorror
November 5, 2026 at 11:46 PM
wait for the wireframe view at the end
November 7, 2026 at 9:18 AM
that's a lot of little cubes, still working on getting color information to store efficiently for these voxel imports. modern machines are just silly powerful.
November 8, 2026 at 10:53 PM
OMG, this original wireframe arcade was better than any of the console versions that can later!
November 7, 2026 at 2:09 AM
Devlog: "EXPLORER". I missed the moment when the other ship landed on the back side + switch to the classic “Elite” wireframe mode ☺️

#gamedev #spacesim #indiedev #spacegame #thsExplorer
November 5, 2026 at 6:58 PM
The five mushrooms of the clearing, from original model to wireframe to what you'll pick in the game 🍄

Porcini, Chanterelle, Parasol, Amethyst Deceiver and Fly Agaric. Easy to spot, easy to get greedy with.
#indiedev
November 9, 2026 at 6:30 PM
I was recognized at the Undertale symphony, someone was like “hey aren’t you the Melee guy?”

He then asked me about Male Wireframe…

This is my legacy it seems.
November 6, 2026 at 2:17 AM
"If you die in the game, you die for real!

Well, not quite, but real-time strategy game Modem Wars had you battling it out online on Commodore 64 in 1988 and inflicting... Death by Modem.

📖: Dragon Magazine, March 1989
November 9, 2026 at 6:24 PM
“We built a wireframe baby and are just going to love that instead”
November 3, 2026 at 4:47 AM
Huehaus Studio's Framer templates are now available, including the formerly $19 Wireframe template, now free. Explore the collection for useful design tools.
https://templita.com/framer-templates/wireframe
November 9, 2026 at 5:20 PM
it's her

she's wireframe for a special reason
November 9, 2026 at 12:14 PM
The green on black wireframe view...love it 😍👍🏻
November 4, 2026 at 8:29 AM
I was going through the player shapes in Star Fox and just now noticed that they forgot to color the broken wing orange on the wireframe shape used when the left wing is damaged. Literally unplayable.
November 2, 2026 at 11:07 PM
CAN WE GET A WIREFRAME VIEW?! 🤩
November 8, 2026 at 11:01 PM
Wireframe graphics and orchestral synth stabs
November 7, 2026 at 10:18 PM
I kinda like the full see-through look. Is there no way to block it behind the mouth so the front wireframe doesn't collide with so much of the underside's wireframes?
November 9, 2026 at 8:26 PM