Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects.
🔗 Learn more about Content Directories: on.unity.com/ContentDirec...
Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects.
🔗 Learn more about Content Directories: on.unity.com/ContentDirec...
More about it 👉🏻 jettelly.com/store/charac...
#gamedev #indiedev #madewithunity
More about it 👉🏻 jettelly.com/store/charac...
#gamedev #indiedev #madewithunity
For peak performance, organize your assets based on when they’re needed at runtime. In this quick tip, you’ll learn how to optimize your asset management workflow.
🔗 Watch the full tutorial: on.unity.com/Addressables...
#UnityLearn #UnityTips
For peak performance, organize your assets based on when they’re needed at runtime. In this quick tip, you’ll learn how to optimize your asset management workflow.
🔗 Watch the full tutorial: on.unity.com/Addressables...
#UnityLearn #UnityTips
This could increase your load times on device by... a factor of 85.
This may or may not have been the bane of my last month.
This could increase your load times on device by... a factor of 85.
This may or may not have been the bane of my last month.
Watch the full interview here: on.unity.com/TinyBookshopYT
#MadeWithUnity #TinyBookshop #IndieGames #GameDev
Watch the full interview here: on.unity.com/TinyBookshopYT
#MadeWithUnity #TinyBookshop #IndieGames #GameDev
✅ Content management and loading techniques
✅ Tips for grouping assets strategically
✅ & much more!
👉 Learn more: on.unity.com/4i7tjfi
#UnityTips #GameDev
✅ Content management and loading techniques
✅ Tips for grouping assets strategically
✅ & much more!
👉 Learn more: on.unity.com/4i7tjfi
#UnityTips #GameDev
##gamedev##gamedevelopment##indiedev##unity##unity3d
##gamedev##gamedevelopment##indiedev##unity##unity3d
But hey, at least lights and shadows work now (not sure about anything else anymore). #IndieDev #GameDev #Unity
We shall see. My lack of real addressables work may be what bites me, but everything else I feel went quite smoothly.
We shall see. My lack of real addressables work may be what bites me, but everything else I feel went quite smoothly.
In SquidGame: Unleashed, I needed asset loading for a task and addressables weren't online yet. Guess who shipped a load-bearing "DummyAssetLoader"
In SquidGame: Unleashed, I needed asset loading for a task and addressables weren't online yet. Guess who shipped a load-bearing "DummyAssetLoader"
Includes UI development, saving JSON data, loading Addressables, etc. jettelly.com/store/charac...
#unity3d #spine2d #gameprogramming
Includes UI development, saving JSON data, loading Addressables, etc. jettelly.com/store/charac...
#unity3d #spine2d #gameprogramming
#indiedev #gamedev
#indiedev #gamedev
The character assets live in a separate server and the app only downloads the required character. So load times will remain the same for users even if I keep adding more chars. It also gets cached so next load will be fast
Fun stuff
The character assets live in a separate server and the app only downloads the required character. So load times will remain the same for users even if I keep adding more chars. It also gets cached so next load will be fast
Fun stuff
Should we be using addressables? We are making a 3D point and click game, with a scope around the size of maybe Mythwrecked / The Drifter / Foolish Mortals. We are using low-poly modelling, but its got full VO and lots of scenes. Any opinions on the internet?
#indiedev #unity3d #unity #gamedevelopment #gamedev #encryption
#indiedev #unity3d #unity #gamedevelopment #gamedev #encryption
#gamedev #indiegamedev #unity3d #madewithunity #unitytips
#gamedev #indiegamedev #unity3d #madewithunity #unitytips
open.substack.com/pub/tomhalli...
#gamedev #unity3d
open.substack.com/pub/tomhalli...
#gamedev #unity3d
Building Rootwoven, a dark-fantasy visual novel driven by your own words.
Follow the Kickstarter prelaunch:
https://www.kickstarter.com/projects/narratwist/rootwoven?ref=bjbv94
#GameDev #VNDev #VisualNovel
Building Rootwoven, a dark-fantasy visual novel driven by your own words.
Follow the Kickstarter prelaunch:
https://www.kickstarter.com/projects/narratwist/rootwoven?ref=bjbv94
#GameDev #VNDev #VisualNovel