#askagamedev
Fishing minigames? 🎣 Character customization? 👑

This week's #AskAGameDev asks:

What's something you wish games had more of OR or less of and why?

Quote this post or reply with your answers, #gamedev!
May 23, 2026 at 12:07 AM
Let's reflect on the media that shaped our gaming habits or inspired us in our youth. 💖

Share a game from childhood that you think is underrated/has flown under the radar!

#AskAGameDev
May 8, 2026 at 11:23 PM
This week's #AskAGameDev is about motivation!

Reply or quote repost with any useful tips you've found to get motivated and keep that momentum🏃🏾‍♀️💨

#gamedev
May 2, 2026 at 12:23 AM
This week's #AskAGameDev focuses on looking forward!

Share your short vs long term goals with us 💭

Connect with someone else on shared goals and maybe find a dev buddy in the replies/quotes who is trying to work towards the same thing 💙💚

#gamedev
April 24, 2026 at 9:20 PM
This week's #AskAGameDev is about branding and visuals.

What are some eye-catching or pleasingly simple logos you love? Share them in a quote repost or reply below!

#gamedev
April 17, 2026 at 10:54 PM
in that case oops I dropped something
April 15, 2026 at 10:38 PM
For this week's #AskAGameDev prompt, let's have some fun!

If you were defeated in a game, what loot would you drop (and why)? ⚔

Quote repost or reply below :)

#gamedev
April 10, 2026 at 8:15 PM
Check out last week's #AskAGameDev prompt, and feel free to respond to that one too: bsky.app/profile/gdoc...
We're starting a weekly conversation thread called #AskAGameDev! 🎮

Each week we'll share a prompt, and we would love it if folks could quote repost or reply below with their answer.

To kick it off, we'll start easy - what inspired YOU to start making games?

#gamedev
April 3, 2026 at 5:13 PM
Don't be afraid of a little shameless self-promotion!

For this week's #AskAGameDev prompt:

What game project(s) are you currently working on or aim to work on next?

We want to see what you're working on! Quote repost or reply below :)

#gamedev
April 3, 2026 at 5:13 PM
We're starting a weekly conversation thread called #AskAGameDev! 🎮

Each week we'll share a prompt, and we would love it if folks could quote repost or reply below with their answer.

To kick it off, we'll start easy - what inspired YOU to start making games?

#gamedev
March 27, 2026 at 8:47 PM
Those screaming about the recent changes to Mario Kart World would do well to read this article here

TLDR actual player data generally carries far more weight to the developers than the opinions of a bunch of angry youtubers or reddit dwellers.
www.tumblr.com/askagamedev/...
Post by @askagamedev · 4 images
💬 0  🔁 33  ❤️ 76 · Emotional Investment and the Vocal Minority · I got a pair of questions that seemed unrelated, but are actually caused by the same phenomena today. Since they are both pretty sho…
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June 26, 2025 at 4:56 PM
It's mostly semantics at this point, I think it was on askagamedev where I read that to be a remake, you can't use any old code.
May 20, 2025 at 4:37 PM
From what i read in the askagamedev blog, it seems bioware case was more poor management that led to okay games, with okay sales and costs too high, and veilguard was strike 3 after anthem and andromeda
February 26, 2025 at 2:54 PM
Sorry for a thousand posts I’m high on caffeine and sativa. Can someone tell me if there is currently ANY list of nonprofits or foundations that benefit game developers (minorities, startups, etc) and/or Independent Studios. I know of a few, but wonder if there’s a comprehensive list. #askagamedev
February 1, 2025 at 8:54 PM
The plan is very likely to pull people from other EA studios when the time comes. Ask A Game Dev made a pretty cogent post on it: www.tumblr.com/askagamedev/...
Ask a Game Dev
Thoughts on the Bioware restructuration/lay-offs? I've long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. Bioware did very well with Inquisitio…
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January 31, 2025 at 10:19 PM
AAGD's summary includes a key point that I believe was glossed over when discussing Bioware's downsizing:

EA moved SWTOR to a contractor (likely because they wanted out of that business and it turns SWTOR into a simple P&L line item).

www.tumblr.com/askagamedev/...
Ask a Game Dev
Thoughts on the Bioware restructuration/lay-offs? I've long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. Bioware did very well with Inquisitio…
www.tumblr.com
January 31, 2025 at 5:15 PM
Thoughts on the Bioware layoffs? (Spoiler: Not many studios get to survive three consecutive failures)

www.tumblr.com/askagamedev/...
Ask a Game Dev
Thoughts on the Bioware restructuration/lay-offs? I've long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. Bioware did very well with Inquisitio…
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January 31, 2025 at 5:06 PM
Does my experience doing localization/translation transfer toward being a narrative designer? (Spoiler: Yes!)

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Ask a Game Dev
Your recent reblog about game writing made me curious: how much would the skills of game TRANSLATION transfer to game WRITING. Because I'm already a translator in the games industry, and I feel like…
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January 30, 2025 at 5:01 PM
Requested Reblog: How do I become a narrative designer?

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Qualifications:
What advice do you have to someone who has several years of writing experience outside of video games (in my case, a combination of marketing, freelance tabletop RPG materials, and nonprofit grants),…
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January 29, 2025 at 5:10 PM
Why do some games have stealth minigames when they don't feel super good? (Spoiler: The point of minigames is to break up the core experience so you don't get fatigued, that's more important than being fun)

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Ask a Game Dev
Why are there games without dedicated stealth mechanics that put in random stealth sections? Theres a fair number of times those situations either lack tools for the player to properly plan their rou…
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January 28, 2025 at 5:08 PM
Busy Reblog: What's the difference between a "freeze", "soft lock", "stuck", and "broken"? (Spoiler: These words describe different states in the game where it cannot be played but with certain context)

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#1: Freeze or Hard Lock
How do developers handle the removal of softlocking (I.E. the player places themselves in an inescapable position where they cannot progress in the game or backtrack to escape their situation)? Is th…
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January 27, 2025 at 6:39 PM
Busy reblog: Do publishers have their own internal quality bar? (Spoiler: Yes)

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Ask a Game Dev
Do publishers have their own "quality control" standards? For example, do publishers have any "we will not release a game unless it meets X standard of quality based our own playtesters/etc" systems…
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January 24, 2025 at 5:07 PM
What makes Ocarina of Time's Shadow Temple scary? (Spoiler: Music, gameplay, ambiance, the enemy abilities, and so on...)

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Ask a Game Dev
Why is the Shadow Temple scary? Not "why did Nintendo make this scary for kids". What put the fear in us? Why'd it put us on edge so bad despite Ocarina of Time not having the usual limitations of a…
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January 22, 2025 at 5:09 PM
Busy Reblog: What are common player requests that are actually not good for the game? (Spoiler: Permadeath is but one of many...)

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Permadeath
What are some of the most common suggestions you see from players that are also a colossally bad idea from a professional's perspective? Why yes, we would totally love to put in a feature that gener…
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January 21, 2025 at 5:05 PM
Holiday Reblog: What does a senior position in the industry do? (Spoiler: They get more responsibility and scope for their work)

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Ask a Game Dev
What does a senior position in the industry do (like a senior producer)? The seniority of a position in general (not just in the gaming industry) is the amount of responsibility you can shoulder. Ge…
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January 20, 2025 at 5:33 PM