#assetbundle
tl;dr:
* Don't use crunch on avatars.
* AssetBundle compression is good enough.
* Use RG BC5 for normal maps, BC7 for diffuse/color.
* If your avatar is still too big, reduce your texture resolution.
* If lowering rez makes things fuzzy, re-approach implementation. Use decals or fix your UVs.
April 21, 2026 at 8:25 PM
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April 28, 2026 at 5:30 PM
always sucks when that happens :( maybe importing it from Unity as an AssetBundle would let you customize it with finer controls? praying it goes well for you in the end
February 3, 2026 at 7:45 PM
AssetBundle完全に理解した(分かってない)
December 11, 2024 at 3:20 PM
hypothetically you can somehow compress the texture into the assetbundle
April 19, 2026 at 6:21 AM
自分の中でやっと決着がついた

【Unity】AssetBundle vs Addressables どっちを使う?|Unity CCDの導入方法も game0963.com?p=1355
【Unity】AssetBundle vs Addressables どっちを使う?|Unity CCDの導入方法も
Unityで外部ファイルの読み込み・更新・ビルド容量の削減といった目的で登場するのが、「AssetBundle(アセットバンドル)」と「Addressables(アドレッサブルズ)」です。市販のスマホゲームを起動したときに、最初に「追加デー...
game0963.com
December 10, 2025 at 7:29 AM
リソース読み込みに5000兆年かかるのを解決したいなーと色々試行錯誤した末にAssetBundleぐらいしか残らなかったので、他に良い案を募集中ですo(^-^)o
November 11, 2024 at 2:00 PM
www.youtube.com/watch?v=l52k...
We been testing the Multi-Level/Multi-Scene system of our game and next up is assetbundle loading and scripting for mod intergration
Manikineko Online Devupdate - Multi-Level Testing
YouTube video by The NightCore Crafter
www.youtube.com
December 8, 2025 at 6:47 PM
@qualia that said I do worry about having all my eggs in the VRChat basket especially with what I know about them as a company and also their dependence on an obsolete Unity that they can never really grow past (plus being stuck on a Unity assetbundle pipeline forever)
March 16, 2026 at 7:18 AM
[some-subscribed-rss] New Post: Betting on the Midterms, by Menzie Chinn https://econbrowser.com/archives/2026/09/betting-on-the-midterms
September 17, 2026 at 9:55 PM
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September 18, 2026 at 6:24 PM
1) The UI actually does use some 3D elements.
2) My decomp is broken enough that I can't run the game in the editor, so I have to test stuff in retail.
3) Said brokenness means I can't make an assetbundle, so I can't stuff some prefabs into there and instantiate them as I please.
February 9, 2026 at 11:55 PM
Some advice we try to do:
- have as less text as u can. Is „main menu“ text really needed or is an icon sufficient
- make loca easily updatable. I.e. if ur using Unity, have the loca in an assetbundle
- use an excel/google sheet
- start with major languages (we start with 🇩🇪🇬🇧) and add more later
September 15, 2024 at 10:27 AM
[some-subscribed-rss] New Post: At annual SCOTUSblog Summit, Sen. Durbin and Rep. Issa express differing views on Supreme Court, by Amy Howe https://www.scotusblog.com/2026/09/at-annual-scotusblog-summit-sen-durbin-and-rep-issa-express-differing-views-on-supreme-court/
September 17, 2026 at 9:41 PM