* Don't use crunch on avatars.
* AssetBundle compression is good enough.
* Use RG BC5 for normal maps, BC7 for diffuse/color.
* If your avatar is still too big, reduce your texture resolution.
* If lowering rez makes things fuzzy, re-approach implementation. Use decals or fix your UVs.
* Don't use crunch on avatars.
* AssetBundle compression is good enough.
* Use RG BC5 for normal maps, BC7 for diffuse/color.
* If your avatar is still too big, reduce your texture resolution.
* If lowering rez makes things fuzzy, re-approach implementation. Use decals or fix your UVs.
Get game-ready tools, generators, and stylized asset packs - some even FREE!
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Get game-ready tools, generators, and stylized asset packs - some even FREE!
🔥 56% OFF — perfect for #IndieDev & #GameDev creators!
👉 itch.io/s/156886/meg...
#Godot #Blender #Stylized #GameAssets #AssetBundle #indiegame #2D #3D #vfx
All of our products are 50% off until July 29th!
Whether you need UHFPS add ons or a cool radio system,
we have you covered 😁
Sale:
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All of our products are 50% off until July 29th!
Whether you need UHFPS add ons or a cool radio system,
we have you covered 😁
Sale:
dizzymedia.net/shop/?filter...
#gamedev #indiedev #alldev #UHFPS #horrorgames #unityassets #coding #scripting #assetbundle
6 unique designs in GLB format for your projects.
Perfect for Unreal Engine, Unity, and more!
👉 https://artstn.co/m/m9YB6
#3DModel #GameDev #RetroGaming #AssetBundle #Shizukuya
6 unique designs in GLB format for your projects.
Perfect for Unreal Engine, Unity, and more!
👉 https://artstn.co/m/m9YB6
#3DModel #GameDev #RetroGaming #AssetBundle #Shizukuya
Custom bundle:
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#gamedev #indiedev #alldev #UHFPS #horrorgames #unityassets #coding #scripting #assetbundle
Custom bundle:
dizzymedia.net/product/ulti...
#gamedev #indiedev #alldev #UHFPS #horrorgames #unityassets #coding #scripting #assetbundle
We been testing the Multi-Level/Multi-Scene system of our game and next up is assetbundle loading and scripting for mod intergration
We been testing the Multi-Level/Multi-Scene system of our game and next up is assetbundle loading and scripting for mod intergration
Standalone-виджет файлового менеджера для Yii2 (ядро filemanager-core + AssetBundle + PHP-виджет). Без CKEditor.
🔗 https://github.com/besnovatyj/yii2-cms-file-manager
Standalone-виджет файлового менеджера для Yii2 (ядро filemanager-core + AssetBundle + PHP-виджет). Без CKEditor.
🔗 https://github.com/besnovatyj/yii2-cms-file-manager
#GameAssets #GameReadyAssets #3DAssetPack #EnvironmentPack #PropPack #AssetBundle #DigitalAssets #CGAssets #AssetLibrary #GameDevContent #UE5Assets
2) My decomp is broken enough that I can't run the game in the editor, so I have to test stuff in retail.
3) Said brokenness means I can't make an assetbundle, so I can't stuff some prefabs into there and instantiate them as I please.
2) My decomp is broken enough that I can't run the game in the editor, so I have to test stuff in retail.
3) Said brokenness means I can't make an assetbundle, so I can't stuff some prefabs into there and instantiate them as I please.
- have as less text as u can. Is „main menu“ text really needed or is an icon sufficient
- make loca easily updatable. I.e. if ur using Unity, have the loca in an assetbundle
- use an excel/google sheet
- start with major languages (we start with 🇩🇪🇬🇧) and add more later
- have as less text as u can. Is „main menu“ text really needed or is an icon sufficient
- make loca easily updatable. I.e. if ur using Unity, have the loca in an assetbundle
- use an excel/google sheet
- start with major languages (we start with 🇩🇪🇬🇧) and add more later
#GameAssets #GameReadyAssets #3DAssetPack #EnvironmentPack #PropPack #AssetBundle #DigitalAssets #CGAssets #AssetLibrary #GameDevContent #UE5Assets