Come get me when the "I've Seen Enough" guy posts.
Come get me when the "I've Seen Enough" guy posts.
See my process continued in next post
See my process continued in next post
I also really don't think it's a replacement for visual scripting; completely different workflow. Node pushers have the 'we don't want to look at code' adoption barrier that won't go away.
I also really don't think it's a replacement for visual scripting; completely different workflow. Node pushers have the 'we don't want to look at code' adoption barrier that won't go away.
-Correct DSP4 & CX4 chip emulation, now Top Gear 3000 & Megaman X3 runs same as on console.
-Super FX games at native console speeds cycles too.
-Debugger and LUA scripting.
-Barcode Battler II support, full set of known barcodes included.
github.com/shanytc/snes...
-Correct DSP4 & CX4 chip emulation, now Top Gear 3000 & Megaman X3 runs same as on console.
-Super FX games at native console speeds cycles too.
-Debugger and LUA scripting.
-Barcode Battler II support, full set of known barcodes included.
github.com/shanytc/snes...
* Repos are private, use the github mirrors from now on
* Wrote Sprite, AASquare and Character modules
* Simple character movement and collision implemented in C
Slow progress this time, but still progress.
#coding #gamedev #langdev #toylang
Grocery shopping, scripting, laundry, workouts, everything at "0-dark-30".
And I'm not even tired right now so we keep pushing 'till dawn....
Grocery shopping, scripting, laundry, workouts, everything at "0-dark-30".
And I'm not even tired right now so we keep pushing 'till dawn....
Now you can get 300+ sets for <$1/marker
Now you can get 300+ sets for <$1/marker