#bugfixed
Because of course they don't have a consistent standard pattern for text fields, why on earth would you want an easily reusable pattern that can be bugfixed from one location???
November 9, 2026 at 7:21 PM
Wing Commander 35th anniversary, modern bugfixed version: youtu.be/ufY63MhuSTM?... For Windows only, unfortunately.
Wing Commander - Official 35th Anniversary Launch Trailer
YouTube video by IGN
youtu.be
November 8, 2026 at 4:22 PM
you can instant save anywhere so it's not so much the difficulty of ecstatica II that I minded in the past but that the game would hang often and inexplicably, so if they've bugfixed it I am pretty certain an intrepid adventurer will make incremental progress. II feels more complete in some ways
October 27, 2026 at 12:10 PM
okay wolfhound ch1 bugfixed
October 23, 2026 at 9:31 PM
im also incredibly spoiled by outlast trials yet again cus im encountering a lot of weird bugs of torso models just not loading & really obvious enemy spawn triggers. i get that this game just came out so there'll be bugfixed but im getting sick of games shipping kinda half baked
October 11, 2026 at 1:33 PM
Post-jam, bugfixed version of We Trust No One:
ranarh.itch.io/wetrustnoone

It's been a productive few days, puffing up recent jam entries.

#indiegames #robots #scifigames #memorygames
October 10, 2026 at 10:01 AM
(I didn't post this earlier as I wanted to make sure I posted the bugfixed version, which could only be uploaded after the jam ended)
October 2, 2026 at 6:17 PM
SAM Coupe networking via the MIDI hardware. Back in the late 90s I wrote a networked Pac-Man style game. Bugfixed it a couple of years ago when the Retro Computer Museum had 3 SAMs set up. Will have to put it on a future SAM Revival coverdisk. I also make network cables to link two SAMs together.
October 1, 2026 at 11:15 PM
This is all nice and easy, but what if you have large legacy code base, which it is impossible to abandon but in a series of projects? And before they all run through, the remaining pieces must get bugfixed, updated for external API changes, legislative updates, there are some etc.
September 6, 2026 at 7:25 PM
Apparently the biomedia project's archive of the game is bugfixed?
August 29, 2026 at 3:23 AM
I have ~140k duplicate but that's not bad considering ive imported all my Apple Music and Spotify from 2015 to now - I need to go and re-do the ~12k that have no artist names at some point and eventually the site for viewing my records will be bugfixed :D
August 25, 2026 at 11:32 PM
Right now, development is directed by the needs of musl -- the C library that is basically the real core of a Unix-like system, kernels be damned.

Every gap between what musl expects and what FNX provides has to be addressed and bugfixed and tested.
August 25, 2026 at 4:50 PM
You need to install Woke 2.0 they bugfixed problematics like this so they run ok now.
August 23, 2026 at 12:53 PM
I mean sure you could use the cut pre-licensed soundtrack Burnout 3 songs by Stephen Root & Steve Emney (that ended up in Paradise) but that'd only work well for the Burnout 3: Crash + Burn" concept. If they took an announcement-era alpha build like this and bugfixed it into something releaseworthy
August 21, 2026 at 4:35 PM
Code that you can't understand the methodology of is code you can't fix or improve without another churn with the black box machine. It's nonsensical.

That it can be "good enough" is very shortsighted, including in gaming where code may be updated or bugfixed for years and iterated on in followups.
December 16, 2025 at 3:26 PM
With Book of Hungry Names bugfixed (for now) and back out, it's time to tuck into the next few DLCs, adding tribes, Gifts, etc. This is tricky because you gotta balance not just Gifts per tribe, but areas, convictions, even Composure vs. Resolve.
May 13, 2024 at 12:53 PM
Half-Life / cs1.6 were recently updated with modern enhancements and actually in active development w/ patches and bugfixed
December 19, 2023 at 3:01 PM
The #nextfest Demo for Switchboard (wishlist now!) is actively bugfixed whenever any issues are reported. While most users have had a stable experience, several updates have been made since release. The latest changes are here:
store.steampowered.com/news/app/393...

#gamedev #indiegame #indiedev
October 17, 2025 at 2:10 PM
Di notif atau keyboard, Yv? Tadi aku baca multiple bugfixed sih, kayanya bukan fully developed gitu deh...
June 12, 2024 at 4:51 PM
Notif agaknya masih belum, Kak... tapi keyboard trouble udah ga kerasa lagi. Biasanya kalau ngetik suka ke double gitu terus tibatiba jumped out here & there, tapi ini udah aman sih mustinya. Mungkin belum fully fixed, mereka bilangnya sih multiple bugfixed ya...
June 12, 2024 at 4:43 PM
No audio here for convoluted reasons, but I’m pretty stoked because I finally bugfixed my bassline patch for a new @contrapoints.bsky.social track!
January 26, 2025 at 6:32 PM
oomf bugfixed himself................
October 28, 2025 at 3:14 AM