#bugtesting
they're juggling a lot of major additions and changes right now between the sift and the vulkan transition, and peer to peer multiplayer in my opinion is something to be cautious with on the bugtesting side, so i think the indefinite delay is justified.
November 3, 2026 at 8:49 PM
god famously uses poland for bugtesting 😭
CJ from GTA San Andreas Reacts
ALT: CJ from GTA San Andreas Reacts
static.klipy.com
October 30, 2026 at 8:06 PM
Just did a run for some bugtesting purposes. Here's the result at the start of day12. I pursued most quests, didn't bother giving people Prophylaxis or Meds (but EASILY could have!), only found 3 shmowders and cured all the kids.
I had more food / clothes / guns but sold them for coin.
October 22, 2026 at 10:15 AM
bugtesting time
October 9, 2026 at 9:40 PM
Oh nice, the Battletech cockpit sim I've been doing QA/bugtesting for does it the old way, but for ammo bay fires. Gotta eject them all before they explode or you take damage per round left loaded, which can *definitely* be fatal.
October 10, 2026 at 3:12 AM
the thing about capcom's new engine is that it got misreported as "a game engine for generating with ai" when it's actually supposed to be "a game engine for the ai generation"

but the engine will still use gen ai for "bugtesting" so they can still get bent
October 8, 2026 at 11:48 AM
Taking an example from some dev friends, and starting to build up a secret dev menu that playtesters can use to toggle options on and off while playing around with stuff. Should help a ton with bugtesting in the future!
October 1, 2026 at 11:50 PM
the dev behind Beetle Grove has been nice enough to allow us to stream our playtest!! as I understand, it's a super early version of the game, so we'll mostly be exploring mechanics and bugtesting! see u there~~
September 18, 2026 at 8:55 PM
listening to a magoodog stream tonight and seeing the good shit that basically never makes it into the highly edited videos: bugtesting with the console because it's a bethesda game and they're always broken. it working normally is not the norm
September 18, 2026 at 2:44 AM
Here's my current plan for this project - I'm going to finish all the essential parts of Emerald Plains (Emerald Manor, the bandit camp, and the Maid Minigame) do some bugtesting, then release the game over on Itch.

After that, I'm going to take a little break from it.
September 17, 2026 at 2:38 AM
yeah like i do like figuring out coding stuff an bugtesting tbh, whether it's setting up website stuff or working on me short games. that gives me the same fulfilling experience as writing my own words, drawing me arts, making my tunes, et al.

never wanna use AI crap to take away a fun experience!!
September 13, 2026 at 1:14 AM
Today, in the latest episode of the almost-but-not-quite-out-yet saga of Beta 1.8, it is... Pre-released?
In need of man-hours, Jeb had enlisted a select few Minecrafters for bugtesting. Evidently, one of them has leaked their build.
For Jeb's part, he mostly feels "less stressed up now".
#minecraft
September 8, 2026 at 8:23 PM
Tbh, not even faster. Developers have to spend more time debugging LLM code than if it had been written by a human itself.

The only reason LLMs found so many bugs so fast is because bugtesting isn't a lucrative industry, but overhauling and writing new apps to inject spyware to sell your data is.
September 7, 2026 at 7:44 PM
Dude, I can't even get selected for an interview for some fuckass bugtesting job at Sеgа, fuck this
September 1, 2026 at 2:59 PM
Schedule is go! This week's workflow should be comic work, but since I have nothing in progress and a deadline to meet, it's Bugtesting instead! #vtuber
August 31, 2026 at 4:44 PM
But even when bugtesting my scripting language it kept making stuff up that had no basis in reality.

I dont know of thats a prolog adjacent language thing, or just that its in a conlang.
August 27, 2026 at 5:44 PM
Still working, just deep in the weeds of bugtesting. Want to get procgen armors out soonish. (linked image is not final for chestplates, just a sample).
August 21, 2026 at 5:21 AM
y'all should play Pokemon Ghost Grey when it drops August 21st! i've had the privilege of bugtesting for it, and it's so cool. if you like that scrungly gen 1 look and spooky things, Ghost Grey is right up your alley
July 31, 2026 at 7:00 PM
the joys of bugtesting cassette beasts
May 20, 2026 at 2:14 AM
August 3, 2026 at 5:03 PM
"Done." I just finished writing the last configuration of the last of the three main conclusions of Werewolf: The Apocalypse — The Book of Hungry Names. Now on to editing, review, bugtesting, and of course the denouement. store.steampowered.com/app/2402280/...
Werewolf: The Apocalypse — The Book of Hungry Names on Steam
Save the living earth with Rage and spirit! Awaken ancient mysteries, rebuild your fallen pack, and unleash your fearsome might to heal a shattered land. A text-based interactive novel set in the Worl...
store.steampowered.com
December 12, 2023 at 4:08 PM
i just spent 3 hours bugtesting the highwire model to find out why she wasn't working only to learn that one of the uv coordinates rounded to 123.99999999999999 instead of 124 and that bricked the entire project from exporting.

i hate it here.
November 22, 2024 at 10:52 PM
bugtesting
March 13, 2025 at 8:50 PM
AI Bugtesting would assume that the cats dying in the bar was an intentional feature of Dwarf Fortress.
November 6, 2025 at 6:08 PM
I'll take a look at this today! Thanks for sharing! Would you be looking for feedback/ bugtesting? If so, where should I share my findings?
October 23, 2024 at 7:07 PM