#Zelda #OcarinaOfTime #JumpButton #CButtons #ZTargeting
Source: www.facebook.com/share/r/18GR...
#Zelda #OcarinaOfTime #JumpButton #CButtons #ZTargeting
Source: www.facebook.com/share/r/18GR...
I do like that the randomizer and the recomps allows you to map things to the otherwise unused DPad.
I also found mapping the CButtons to X/Y/ZR/Select on my 8bitdo Pro2 controller very helpful.
I do like that the randomizer and the recomps allows you to map things to the otherwise unused DPad.
I also found mapping the CButtons to X/Y/ZR/Select on my 8bitdo Pro2 controller very helpful.
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_MOVE = 0x0001;
}
"@
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_MOVE = 0x0001;
}
"@